Fix incorrect mask in BufferChunks::next - #57544
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I noticed while working on a personal project which derives some logic from the core Zed stack that I was getting very unexpected results out of BufferChunks::next when walking through formatted chunks. The code calculates the mask for the `tabs`, `chars`, and `newlines` masks incorrectly, making the mask far too large when we are extracting chunks when chunk_start != 0. I believe the reason that this isn't a problem in Zed is that the InlayMap ends up re-masks all the bitmasks before passing things up the stack, so covers up the problem, preventing it from causing any damage. It appears this isn't caught in tests because this only happens when extracting chunks with formatting, during which we offset our retrieval by next_capture_start, and the current chunks tests don't use formatting. I think the fix is sound. The test is maybe not super ideal, but I wanted to demonstrate the issue in the pull request. If we process the following text by chunks: ```rust use std::cmp::Eq; ``` The first chunk is 'use ' with the chars mask being 0b1111. The second chunk is 'std' with the chars mask being 0b1111111 when it should just be 0b111.
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I noticed while working on a personal project which derives some logic from the core Zed stack that I was getting very unexpected results out of BufferChunks::next when walking through formatted chunks. The code calculates the mask for the `tabs`, `chars`, and `newlines` masks incorrectly, making the mask far too large when we are extracting chunks when chunk_start != 0. I believe the reason that this isn't a problem in Zed is that the InlayMap ends up re-masks all the bitmasks before passing things up the stack, so covers up the problem, preventing it from causing any damage. It appears this isn't caught in tests because this only happens when extracting chunks with formatting, during which we offset our retrieval by next_capture_start, and the current chunks tests don't use formatting. I think the fix is sound. The test is maybe not super ideal, but I wanted to demonstrate the issue in the pull request. If we process the following text by chunks: ```rust use std::cmp::Eq; ``` The first chunk is 'use ' with the chars mask being 0b1111. The second chunk is 'std' with the chars mask being 0b1111111 when it should just be 0b111. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A Co-authored-by: Lukas Wirth <lukas@zed.dev>
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I noticed while working on a personal project which derives some logic from the core Zed stack that I was getting very unexpected results out of BufferChunks::next when walking through formatted chunks.
The code calculates the mask for the
tabs,chars, andnewlinesmasks incorrectly, making the mask far too large when we are extracting chunks when chunk_start != 0.I believe the reason that this isn't a problem in Zed is that the InlayMap ends up re-masks all the bitmasks before passing things up the stack, so covers up the problem, preventing it from causing any damage. It appears this isn't caught in tests because this only happens when extracting chunks with formatting, during which we offset our retrieval by next_capture_start, and the current chunks tests don't use formatting.
I think the fix is sound. The test is maybe not super ideal, but I wanted to demonstrate the issue in the pull request.
If we process the following text by chunks:
The first chunk is 'use ' with the chars mask being 0b1111. The second chunk is 'std' with the chars mask being 0b1111111 when it should just be 0b111.
Self-Review Checklist:
Release Notes: