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v0.2.4

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@github-actions github-actions released this 29 Sep 14:24
· 309 commits to main since this release

A sample mod that redraws the game's whole menu with no code, and what the menus needed for it.

Added

  • Starlit Menu sample: the main menu, Status, Equipment, Magic, Item, Job, Config and Gambits redrawn - a layout, a stylesheet and a few pictures.
  • Menus: says where the hand stands on a frame.
  • Menus: the input binding root - button hints follow the keyboard, a PlayStation pad or an Xbox pad.
  • Menus: the places binding root - the formation's four places in order.
  • Menus: the config binding root - the game's settings and volumes.
  • Menus: :checked for the choice a config row has set.
  • Menus: a screen's own lettering reaches every text of it, the game's lists too.
  • Menus: a bound width, height or translate sizes and moves a frame's panel (bars, sliders).
  • Engine API: Stats.Attack and Stats.Defense.
  • Options: --jobs=all opens every job and the menu's Job at a test start.

Improvements

  • Menus: a restyled menu opens much faster: painted boxes are cached and pictures shared between screens.
  • Menus: Esc goes back in the game's menus.
  • Menus: a press on a frame inside a row reaches the row.
  • Menus: the hero pick starts on the first place with a hero.
  • Menus: a text the game greys out is :disabled for the sheets.
  • Menus: the config screens' texts and art follow a layout's look.
  • Menus: a patch's new frames keep their place; a replacing layout keeps its focus tags.
  • Gambits: the layout can place the rule numbers, ON / OFF and the L / R hint apart.
  • Updates: an update is offered at the start, before the logos, the game waiting under it.
  • Updates: an offered update's notes scroll (the wheel, Page Up / Down, Q / E, L / R) instead of running into the buttons.

Fixes

  • Menus: the game's faces no longer flash under a layout's portraits.
  • Menus: no field models on black between two screens.
  • Menus: a mod's own models are no longer drawn while the game hides the field.
  • Menus: a menu with many painted boxes no longer runs out of texture slots.