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v0.2.4
A sample mod that redraws the game's whole menu with no code, and what the menus needed for it.
Added
- Starlit Menu sample: the main menu, Status, Equipment, Magic, Item, Job, Config and Gambits redrawn - a layout, a stylesheet and a few pictures.
- Menus: says where the hand stands on a frame.
- Menus: the input binding root - button hints follow the keyboard, a PlayStation pad or an Xbox pad.
- Menus: the places binding root - the formation's four places in order.
- Menus: the config binding root - the game's settings and volumes.
- Menus: :checked for the choice a config row has set.
- Menus: a screen's own lettering reaches every text of it, the game's lists too.
- Menus: a bound width, height or translate sizes and moves a frame's panel (bars, sliders).
- Engine API: Stats.Attack and Stats.Defense.
- Options: --jobs=all opens every job and the menu's Job at a test start.
Improvements
- Menus: a restyled menu opens much faster: painted boxes are cached and pictures shared between screens.
- Menus: Esc goes back in the game's menus.
- Menus: a press on a frame inside a row reaches the row.
- Menus: the hero pick starts on the first place with a hero.
- Menus: a text the game greys out is :disabled for the sheets.
- Menus: the config screens' texts and art follow a layout's look.
- Menus: a patch's new frames keep their place; a replacing layout keeps its focus tags.
- Gambits: the layout can place the rule numbers, ON / OFF and the L / R hint apart.
- Updates: an update is offered at the start, before the logos, the game waiting under it.
- Updates: an offered update's notes scroll (the wheel, Page Up / Down, Q / E, L / R) instead of running into the buttons.
Fixes
- Menus: the game's faces no longer flash under a layout's portraits.
- Menus: no field models on black between two screens.
- Menus: a mod's own models are no longer drawn while the game hides the field.
- Menus: a menu with many painted boxes no longer runs out of texture slots.