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Releases: zersiax/CryptmasterAccess

v1.4.0

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@zersiax zersiax released this 20 Mar 00:55
1628c89

New Features

  • Loot letter navigation: arrowing through loot letters now announces letter assignments per character and position
  • Level-up letter picking: announces selected letter and position when choosing a new letter for a character
  • Character spell progress (F5 outside combat): shows each character's current skill word with revealed and blank letters
  • Chest puzzle guess counter: announces number of guesses on puzzle start and remaining guesses after each command

Bug Fixes

  • Fixed enemy HP: now correctly counts active non-armour letters instead of using misleading internal health values
  • Chest puzzle Ctrl+F2 repeat now includes remaining guess count

Changes

  • F5 outside combat now shows spell progress instead of "Not in combat"
  • Help text updated to reflect F5 dual function

v1.3.0 - Word Puzzle Accessibility

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@zersiax zersiax released this 28 Feb 17:27

Added

  • Word puzzle announcements: when opening a chest or encountering a world word, hear the total letter count and which letters are revealed vs blank
  • Automatic re-announcement when new letters are revealed after a wrong guess
  • Puzzle solved announcement when the word is completed
  • Ctrl+F2: repeat current word puzzle state at any time

Fixed

  • Menu items like "realtime" and "turnbased" no longer announced with a space after the first letter ("r ealtime" is now "realtime")

CryptmasterAccess v1.2.0

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@zersiax zersiax released this 28 Feb 02:36

Bug Fixes

  • Enemy HP: Now displays actual HP instead of visual letter count (~10-15 HP, not ~100)
  • Inventory items: First item and single-item tabs now properly announced
  • Inventory speech: Tab name no longer cut off by immediately following item announcement
  • Soulstone/containers: No longer reported by object tracker after pickup
  • Visited rooms: Markers persist when transitioning through doors (session-level)
  • Pathfinder containers: Checks objects are still active in scene

New Features

  • Loot screen: Announces letter assignments ("Joro gets S"), cursor movement, and level-up letter selection
  • Door targets: Level transition doors appear as pathfinding targets via F10
  • Clearer messaging: "No targets in current area" explains pathfinding scope

v1.1.0 - Auto-walk & Navigation Improvements

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@zersiax zersiax released this 27 Feb 21:17

Added

  • Auto-walk to nearest unexplored room (Ctrl+F9): automatically rotates and walks the player to the closest unvisited room. Any key press cancels immediately.
  • Exits in the navigation category now show "Visited" or "New" status
  • Decorative objects (floormist, hanginglight, flycamera) separated into their own "Scenery" navigation category
  • Pathfinder scan range increased from 50 to 100 steps

Fixed

  • Main menu prompt now correctly says "Press 1 for keyboard" instead of "Press a key"
  • Suppressed control scheme tooltip from being announced on main menu transition
  • Removed distracting per-step "Moved ahead" announcement

v1.0.1 - Bug Fixes

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@zersiax zersiax released this 27 Feb 11:07

Fixed

  • Main menu prompt now correctly says "Press 1 for keyboard" instead of "Press a key"
  • Suppressed control scheme tooltip ("alternate movements rotate camera...") from being announced on main menu transition

v1.0.0 - Initial Release

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@zersiax zersiax released this 27 Feb 10:52

Changelog

1.0.0 - 2026-02-27

Initial release.

Features

  • Room announcements: on entering a room, hear contents (enemies, NPCs, containers, traps), exits with relative directions, and nearby points of interest up to 3 steps away
  • Rotation feedback: facing direction and what's ahead (open, blocked, enemy)
  • Interaction hints: type-to-interact prompts for NPCs and objects
  • Visited/new room tracking: each room tagged as "Visited" or "New" on entry
  • Menu accessibility: main menu, pause menu, and settings fully navigable with announcements for items, tabs, option values, and toggles
  • Combat: combat start/end, enemy info, spell casting, damage dealt/received, party HP, turn timer warnings, game over
  • Inventory: tab cycling, item navigation with descriptions, quantities, new item flags, potion crafting mode
  • Brain/spell screen: character switching, spell info with descriptions, skill/memory distinction
  • NPC subtitles and tooltip/notification intercept: routes game text (subtitles, loot, location changes, tooltips) to screen reader
  • Category-based navigation: cycle through Exits, NPCs, Enemies, Interactables, Scenery, and All Nearby with Ctrl+PgUp/PgDn and PgUp/PgDn, with BFS directions via End key
  • Pathfinding: BFS scan up to 100 steps, cycle reachable targets (NPCs, containers, enemies, shops, fishing, cards), get turn-by-turn route descriptions
  • GPS mode: step-by-step navigation guidance with automatic recalculation on deviation
  • Breadcrumb backtracking: retrace to last junction (room with 3+ exits)
  • Scenery filtering: decorative objects (floormist, hanginglight, etc.) separated from interactable containers
  • Debug mode: toggle with F11 for detailed logging

Controls

  • F1: Help
  • F2: Repeat room info
  • F3: Repeat menu info
  • F4: Repeat last combat announcement
  • F5: Party HP status
  • F6: Turn timer
  • F7: Enemy info
  • F8: Repeat inventory or brain info
  • F9: Repeat last notification
  • F10: Pathfind (scan/cycle targets, Enter for route)
  • Shift+F10: Toggle GPS mode
  • Ctrl+F10: Retrace to last junction
  • F11: Toggle debug mode
  • Ctrl+PgUp/PgDn: Cycle navigation categories
  • PgUp/PgDn: Cycle items within category
  • End: Get directions to selected item