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Releases: zersiax/CryptmasterAccess
Releases · zersiax/CryptmasterAccess
Release list
v1.4.0
New Features
- Loot letter navigation: arrowing through loot letters now announces letter assignments per character and position
- Level-up letter picking: announces selected letter and position when choosing a new letter for a character
- Character spell progress (F5 outside combat): shows each character's current skill word with revealed and blank letters
- Chest puzzle guess counter: announces number of guesses on puzzle start and remaining guesses after each command
Bug Fixes
- Fixed enemy HP: now correctly counts active non-armour letters instead of using misleading internal health values
- Chest puzzle Ctrl+F2 repeat now includes remaining guess count
Changes
- F5 outside combat now shows spell progress instead of "Not in combat"
- Help text updated to reflect F5 dual function
v1.3.0 - Word Puzzle Accessibility
Added
- Word puzzle announcements: when opening a chest or encountering a world word, hear the total letter count and which letters are revealed vs blank
- Automatic re-announcement when new letters are revealed after a wrong guess
- Puzzle solved announcement when the word is completed
- Ctrl+F2: repeat current word puzzle state at any time
Fixed
- Menu items like "realtime" and "turnbased" no longer announced with a space after the first letter ("r ealtime" is now "realtime")
CryptmasterAccess v1.2.0
Bug Fixes
- Enemy HP: Now displays actual HP instead of visual letter count (~10-15 HP, not ~100)
- Inventory items: First item and single-item tabs now properly announced
- Inventory speech: Tab name no longer cut off by immediately following item announcement
- Soulstone/containers: No longer reported by object tracker after pickup
- Visited rooms: Markers persist when transitioning through doors (session-level)
- Pathfinder containers: Checks objects are still active in scene
New Features
- Loot screen: Announces letter assignments ("Joro gets S"), cursor movement, and level-up letter selection
- Door targets: Level transition doors appear as pathfinding targets via F10
- Clearer messaging: "No targets in current area" explains pathfinding scope
v1.1.0 - Auto-walk & Navigation Improvements
Added
- Auto-walk to nearest unexplored room (Ctrl+F9): automatically rotates and walks the player to the closest unvisited room. Any key press cancels immediately.
- Exits in the navigation category now show "Visited" or "New" status
- Decorative objects (floormist, hanginglight, flycamera) separated into their own "Scenery" navigation category
- Pathfinder scan range increased from 50 to 100 steps
Fixed
- Main menu prompt now correctly says "Press 1 for keyboard" instead of "Press a key"
- Suppressed control scheme tooltip from being announced on main menu transition
- Removed distracting per-step "Moved ahead" announcement
v1.0.1 - Bug Fixes
Fixed
- Main menu prompt now correctly says "Press 1 for keyboard" instead of "Press a key"
- Suppressed control scheme tooltip ("alternate movements rotate camera...") from being announced on main menu transition
v1.0.0 - Initial Release
Changelog
1.0.0 - 2026-02-27
Initial release.
Features
- Room announcements: on entering a room, hear contents (enemies, NPCs, containers, traps), exits with relative directions, and nearby points of interest up to 3 steps away
- Rotation feedback: facing direction and what's ahead (open, blocked, enemy)
- Interaction hints: type-to-interact prompts for NPCs and objects
- Visited/new room tracking: each room tagged as "Visited" or "New" on entry
- Menu accessibility: main menu, pause menu, and settings fully navigable with announcements for items, tabs, option values, and toggles
- Combat: combat start/end, enemy info, spell casting, damage dealt/received, party HP, turn timer warnings, game over
- Inventory: tab cycling, item navigation with descriptions, quantities, new item flags, potion crafting mode
- Brain/spell screen: character switching, spell info with descriptions, skill/memory distinction
- NPC subtitles and tooltip/notification intercept: routes game text (subtitles, loot, location changes, tooltips) to screen reader
- Category-based navigation: cycle through Exits, NPCs, Enemies, Interactables, Scenery, and All Nearby with Ctrl+PgUp/PgDn and PgUp/PgDn, with BFS directions via End key
- Pathfinding: BFS scan up to 100 steps, cycle reachable targets (NPCs, containers, enemies, shops, fishing, cards), get turn-by-turn route descriptions
- GPS mode: step-by-step navigation guidance with automatic recalculation on deviation
- Breadcrumb backtracking: retrace to last junction (room with 3+ exits)
- Scenery filtering: decorative objects (floormist, hanginglight, etc.) separated from interactable containers
- Debug mode: toggle with F11 for detailed logging
Controls
- F1: Help
- F2: Repeat room info
- F3: Repeat menu info
- F4: Repeat last combat announcement
- F5: Party HP status
- F6: Turn timer
- F7: Enemy info
- F8: Repeat inventory or brain info
- F9: Repeat last notification
- F10: Pathfind (scan/cycle targets, Enter for route)
- Shift+F10: Toggle GPS mode
- Ctrl+F10: Retrace to last junction
- F11: Toggle debug mode
- Ctrl+PgUp/PgDn: Cycle navigation categories
- PgUp/PgDn: Cycle items within category
- End: Get directions to selected item