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v0.2.3 / Game v2.0.2

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@zhen469891 zhen469891 released this 11 Jul 13:14

Fixed

  • Raise FPS cap to 240 no longer crashes and now works ([Raise Framerate Cap], #4). The old code hooked the frame limiter in an unsafe spot (the game crashed at launch when the option was enabled, or the cap simply never lifted). It now raises the cap with a small data patch instead: enable the option and select the 120 fps graphics setting in-game to get 240. 240 is the engine's ceiling — the game speeds up beyond it. Experimental; physics can still misbehave above 30 fps.
  • Main-menu / pause blur backdrop no longer tiles on 1080-tall ultrawide displays (#3). On wide resolutions that are exactly 1080 tall (e.g. 3840×1080, 5120×1080), opening a dialog or submenu used to break the screen behind it into squeezed duplicate copies with black gaps. This is fixed automatically for those resolutions; 1440-tall and other resolutions were never affected.

Docs

  • Added a maintenance-status note and links to alternative Relink ultrawide mods (upstream Lyall/GBFRelinkFix on Codeberg, alexfrljuckic/GBFRelinkMod, and RetroGawd's build) in case this one lags behind a future game update.

The ready-to-use GBFRUltrawide-v0.2.3.zip is attached by CI a few minutes after publishing.