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Releases: ziadkadry99/FXPro-RPM-Sync
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FXPro RPM Sync has moved to FX Unleashed
This project moved
FXPro RPM Sync is now FX Unleashed, and lives at https://github.com/fxunleashed/fx-unleashed. Releases, issues and the
source are there; this repository is archived and won't change.
- Download the current release: https://github.com/fxunleashed/fx-unleashed/releases/latest
- Install it over this one: same DLL, same settings file, your settings carry over.
- Guide and library: https://fxunleashed.com
- What you use today (each car's rev lights and dash through SimPro) still works with nothing flashed. The custom firmware is only for the new Unleashed mode.
This 0.2.2 release has no files of its own: it only exists so this page points you to the new home.
FXPro RPM Sync v0.2.1
- Wheel swaps: the plugin now notices when you swap wheels on the base while SimHub is running and applies the current car's lights to the new wheel. Before, it kept talking to the old wheel until SimHub restarted.
- GT Neo: rev lights work on the Simagic GT Neo (tested with a car that uses the same lights in every gear). The GT Neo has no screen, so the dash features don't apply. Cars whose lights change per gear use SimPro's own per-gear mode on the GT Neo; that part isn't tested yet.
Install: close SimHub, copy User.FXProRpmSync.dll from the zip into your SimHub folder over the old one, and start SimHub. See the README for usage.
FXPro RPM Sync v0.2
- Per-gear rev lights: cars whose real lights change per gear (e.g. iRacing's Porsche 911 Cup 992.2) now get each gear's lights as you shift. The FX Pro has no per-gear mode, so the plugin sends the current gear's lights to SimPro on every gear change. On by default; untick Switch the lights by gear to use one curve for all gears.
- Dash per car: the wheel's screen switches to each car's dash when you get in it. Pick a dash with the dash button while driving and it's remembered for that car, or choose one from a gallery on the settings page.
- Dash values from SimHub (optional, off by default): feeds SimHub's data (gaps ahead/behind, fuel per lap, tyres, game-specific values for ACC and iRacing) to the wheel's dash through SimPro's SimGame source, with a demo mode. Turn it on before starting the game; see the README for details and side effects.
Install: close SimHub, copy User.FXProRpmSync.dll from the zip into your SimHub folder over the old one, and start SimHub. See the README for usage.
Tested with SimHub 9.11 and SimPro Manager V3.2.2 on an FX Pro / Alpha EVO.
FXPro RPM Sync v0.1
First public release.
- Per-car rev lights (pattern, colors, shift point) from Lovely Car Data, pushed live to the FX Pro through SimPro Manager 3.
- Fallback style for cars without data: your SimPro preset's pattern or built-in patterns and color schemes.
- Per-car overrides: shift earlier/later, set each LED, or use a pattern. Wheel-button actions to nudge the current car while driving.
- Your SimPro preset is never saved over; its original lights are restored when SimHub exits.
Install: close SimHub, copy User.FXProRpmSync.dll from the zip into your SimHub folder, start SimHub and enable the plugin. See the README for requirements and usage.
Tested with SimHub 9.11 and SimPro Manager V3.2.2 on an FX Pro / Alpha EVO.