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Releases: ziguo1/AsteroidsGame

First (and last, hopefully) Release

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@ziguo1 ziguo1 released this 11 Dec 08:00

My sketch, despite using only core Processing APIs, is unable to run under processing.js whatsoever, even with Java and JavaScript compatibility shims. Seems like I'll need to distribute binaries :(
Runs fine (>50 fps) on my laptop, but your mileage may vary

Features

  • CPU "shaders" (they cause most of the lag lol)
    • Lights are emissive (they give off light)
    • Makeshift motion blur
    • Vignette (hard to notice)
    • (a lot more primitive than the others but still part of the pipeline) Light flashes upon death
  • Eye candy
    • Asteroids blow up into multiple pieces upon destruction
    • Fancy particles!
    • Twinkling lights
    • Parallax effects (move around your mouse)
  • Fully-fledged 2d physics engine (thanks ap physics)
    • Objects can interact with each other, and push things around
    • Literally everything moving is a physics object and can be destroyed
    • Bullets will only destroy asteroids if they hit each other at the right speed and angle (try to graze an asteroid from a far corner of the screen)
    • You can ram into asteroids with your spaceship to destroy them (don't ram into them too hard!)

Controls: w a s d to move, e for hyperspace, and <space> to shoot


  • macos-x86_64.zip: For macOS devices running Intel processors (not M1 or M*, although it is possible to run this on Apple Silicon macs)
    • Does not come bundled with Java -- you might want to get JRE 17 first
  • AsteroidsGame-macos-aarch64.zip: For macOS devices running Apple Silicon chips ONLY (M1 and later; comes with JRE)
  • windows-amd64.zip: For Windows devices (comes with JRE)