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ZContracts 0.10.0
ZContracts 0.10.0 Changelog:
⚠️ zcontracts_tf2 now requires tf_econ_data to function. Please download it and install the plugin alongside this update!⚠️ - Added new forward,
OnContractCompletableCheck, paired with the functionCanClientCompleteContract - Added new
subtracttype to Contract events. Takes away the specified progress instead of adding. The HUD will be colored red when progress is subtracted. - Timers will now be displayed in the HUD for infinite objectives.
- Added new weapon restrictions:
active_weapon_slot: The slot for the weapon set at m_hActiveWeapon (see items_game.txt)active_weapon_name: The display economy name for the weapon set at m_hActiveWeapon.active_weapon_classname: The classname of the weapon set at m_hActiveWeapon.active_weapon_itemdef: The item definition index for the weapon set at m_hActiveWeapon.inventory_item_name: The display economy name for an item in the players current inventory, weapon OR wearable.inventory_item_classname: The classname for an item in the players current inventory, weapon OR wearable.inventory_item_itemdef: The item definition index for an item in the players current inventory, weapon OR wearable.
- Added new time restrictions:
contract_start_unixtime: The contract can be progressed after this timestamp.contract_end_unixtime: The contract cannot be progressed after this timestamp.
- Added a bunch of new testing contracts.
- Contracts will now be saved with zero progress if a save is requested.