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@zorde23 zorde23 released this 17 Oct 06:09

Uncharted: The Nathan Drake Collection for PC, v0.3.1 (unofficial port)

Download ucndc_pc-v0.3.1-windows.zip, extract it, open Uncharted Launcher.exe, pick the folder of your own PS4 dump (CUSA02344) and its 01.02 update, and click PLAY. Nothing to install, no terminal. When updating from 0.3, keep your user folder: it holds your saves.

What's new

  • Faster rendering: GPU state tracking was rewritten. UC3's castle vegetation went from 42 to about 50 FPS, with no visual differences (checked over tens of millions of draws in all three games).
  • UC3, less CPU (new option): Naughty Dog's six job threads spun non-stop during gameplay. UC_JOB_SPIN=100 + UC_JOB_SLEEP=1 make them spin less and sleep, so CPU use drops from about 66% to about 50% at the same frame rate.
  • UC3, cave torch: the torch light is no longer dark (UC_SYNC_SMALL_TARGETS).
  • UC2: the rooftop chase now runs at 58 to 60 FPS (UC_HLE_INORDER + UC_ACB_DISPATCH_PIPE).
  • The controller shortcut for the port menu is now L2+R2+L3+R3 (R3+L2 was the weapon zoom). Insert on the keyboard is unchanged.
  • Launcher: recognizes a game folder with the 01.02 update already merged in and no longer warns about a missing update.
  • All of these are on by default, and each can be turned off in Options > Advanced.

Known issues

  • UC2 train prologue: you may need to jump earlier than on PS4. If the carriage still falls, turn off UC_HLE_INORDER and UC_ACB_DISPATCH_PIPE in Options > Advanced for that part.
  • Rare GPU driver timeout: the game can close when it moves a very large block of memory in one frame. Seen once after about 30 minutes of play.
  • Flickering: some walls and some lighting can briefly flicker dark as the camera moves.
  • UC3 desert ruins at night run at about 35 to 38 FPS.
  • UC1 and UC2 are lightly tested. Report problems with your user\last_run.log.

No game files are included: use a dump of your own PS4. Details and credits are in the README.