Material_Converter 1.0.5
Installation of the new modules uses now only one button

All modules:
- Replacing Reroute with appropriate connections - some engines cannot use Reroute.
- If the imported texture is detected as Ambient Occlusion, the appropriate node will be added to the material.
Octane:
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Choice of material settings for Octane Standard Surface Material / Universal Material in Octane which is used when converting or creating materials.


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Choice of material settings: Diffuse BRDF, Diffuse BSDF, Transmission type, Metallic Reflection mode, Dispersion mode used in the conversion and creation of materials.
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Choice of Displacement settings - The appropriate node is loaded, when converting it uses the settings from Cycles, when creating materials it uses the settings from Preferences.


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Adding missing connections.
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Labeling displacement nodes needed for conversion.
Luxcore:
- Choice of displacement for Materials - either Modifier or Material, in the case of Material we can choose Vector or Height, when converting and creating materials, all nodes will read values from addon preferences.



V-ray:
- Improved use of appropriate socket types - if the material has a Float node connected using color in the connection, this connection will be replaced with one coming from float - if the node has such a connection.
- Added Displacement - if the object has only one material, then a displacement will be created in the object node. If the object contains more than one material, it will be divided into new objects with separate materials.