A game prototype inspired by Triangle Strategy and Octopath Traveler (for art), and Sekiro (for real-time, parry‑focused, difficult combat). The goal is beautiful 2.5D isometric visuals with dynamic lighting and shadows — delivered as a web project you can run locally with Vite + PixiJS.
⚠️ Art assets included here are placeholders generated at build-time. For production, source your own sprites from licensed repositories (itch.io, OpenGameArt.org, Kenney.nl). Do not scrape or redistribute copyrighted assets from third-party sites without permission.
# 1) Install dependencies
npm install
# 2) Run dev server
npm run dev
# 3) Open the local URL (usually http://localhost:5173)- iPad users: you can commit this whole folder with Working Copy and push to GitHub. Run/build on a desktop later, or use a cloud dev environment (Replit, Codespaces).
assets/
sprites/
hero_idle.png
enemy_goblin.png
iso_tile_placeholder.png
backgrounds/
forest_bg.png
lights/
light_glow.png
shadow_blob.png
src/
main.js
engine.js
renderer.js
combat.js
docs/
inspiration.md
index.html
package.json
vite.config.js
- Use itch.io, OpenGameArt.org, Kenney.nl, or your own art.
- Search terms: “Octopath Traveler isometric sprites”, “Triangle Strategy pixel assets”.
- Always check licenses and attribution requirements.
- Replace the placeholder PNGs in
/assetswith your own.
- Use semi-transparent PNGs for shadow blobs under characters.
- Place a glowing overlay (additive blend) for torches and ambient lights.
- Consider a 2D lighting pipeline (PixiJS filters, normal maps).
- Octopath Traveler art style analysis
- Triangle Strategy pixel art breakdowns
- Sekiro combat mechanics & parry timing
This template is provided as-is for educational and prototype use. You are responsible for sourcing and licensing your own art and audio.