- Each player control their snake.
- It can eat apple, one apple == one point.
- The user who get highest score wins the game.
- provide synchronized game space to users who are in the same server they can check real-time top score
- exception (latency, packet loss, go out of network, ... etc)
- MultiServer (user can choose the server, maybe it have difference of map, each map is share same server)
- each server construct seperately, but after synchronize (maybe globally highest score?)


