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-Particle Fluid Simulator v1.2.0-
This newer version has even more performance optimizations, mainly to the collision detection system and the circle rendering functions.
It can now support up to 11505 particles whilst maintaining a constant 60FPS, more than DOUBLE the amount of particles from the previous release.
A new camera zooming and panning system has also been added.
A larger window size to accommodate the large amount of particles has been implemented as well.
- 11505 Spawnable particles at 60 FPS (DOUBLE the amount of particles the previous version the previous version could support).
- Ditched the native DrawCircle() rendering function from Raylib and DrawParticle() function.
- Circle Outline toggling.
- Collision Vector rendering for semi-realistic Particle Fluid motion.
- Editable Directional forces.
- Editable Particle Mass.
- Editable Particle Radii.
- Editable Spatial Grid Cell Size.
- Editable World dampening values as well as time scale.
- Camera functionalities to zoom and pan around the particle world.