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Particle Fluid Simulator v1.2.0 - EVEN MORE OPTIMIZATIONS

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@000x999 000x999 released this 09 Nov 03:38
· 2 commits to main since this release

-Particle Fluid Simulator v1.2.0-

This newer version has even more performance optimizations, mainly to the collision detection system and the circle rendering functions.
It can now support up to 11505 particles whilst maintaining a constant 60FPS, more than DOUBLE the amount of particles from the previous release.
A new camera zooming and panning system has also been added.
A larger window size to accommodate the large amount of particles has been implemented as well.

  • 11505 Spawnable particles at 60 FPS (DOUBLE the amount of particles the previous version the previous version could support).
  • Ditched the native DrawCircle() rendering function from Raylib and DrawParticle() function.
  • Circle Outline toggling.
  • Collision Vector rendering for semi-realistic Particle Fluid motion.
  • Editable Directional forces.
  • Editable Particle Mass.
  • Editable Particle Radii.
  • Editable Spatial Grid Cell Size.
  • Editable World dampening values as well as time scale.
  • Camera functionalities to zoom and pan around the particle world.