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BuildBot edited this page Jun 12, 2026
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AI-assisted localization tool for Bethesda game files (Starfield). Translates .strings, .dlstrings, .ilstrings, BA2 archives, and ESP/ESM plugin files using a locally-running Ollama model or the Claude API, with a full quality-checking and review workflow.
| Page | Description |
|---|---|
| Installation | Requirements, dependencies, first run |
| Configuration | Settings dialog, API keys, backends |
| Supported File Formats | .strings, .dlstrings, .ilstrings, BA2, ESP/ESM |
| AI Backends | Ollama models, Claude API |
| Translation Workflow | Step-by-step translation process |
| Quality Assurance | QC checks, auto-fix, AI QC model |
| Keyboard Shortcuts | All shortcuts and command palette |
| NexusMods Integration | Browse, download, upload mods |
| Glossary & Protected Terms | Term management, AI prompt injection |
| Release Verification | GPG signature and SHA256 checksum verification |
git clone https://github.com/0xra0/bethesda-strings-editor.git
cd bethesda-strings-editor
pip install -r requirements.txt
python main.pyOpen a .strings, .dlstrings, .ilstrings, .ba2, .esp, .esm, or .esl file via File → Open or drag-and-drop onto the window.