Skip to content
This repository was archived by the owner on Oct 14, 2025. It is now read-only.

feat(content): add authentic random event bug#1362

Merged
Pazaz merged 8 commits into
2004Scape:mainfrom
tannerdino:fix/randoms
Feb 25, 2025
Merged

feat(content): add authentic random event bug#1362
Pazaz merged 8 commits into
2004Scape:mainfrom
tannerdino:fix/randoms

Conversation

@tannerdino
Copy link
Copy Markdown
Collaborator

@tannerdino tannerdino commented Feb 24, 2025

matches the bug in this video: https://youtu.be/vRlOfkCCGkw?t=79

  • prevents multiple randoms from spawning at once (still possible if you fail a random though see: https://youtu.be/rnrOYENZQyA?t=13)
  • moves npc's playerfollowmode tele to runescript, genie in this video runs a spotanim on tele.
  • refactors pets (needs more testing probably?)
  • manually reset %macro_event on login. Sorta like a temp variable but you dont want it to be temp since %macro_event is used for 'spawn on login' random events.

@tannerdino tannerdino marked this pull request as ready for review February 24, 2025 23:47
@Pazaz Pazaz merged commit 3227a31 into 2004Scape:main Feb 25, 2025
Pazaz added a commit that referenced this pull request Feb 28, 2025
## Content Changes

### Features

* #1362
* #1379
* #1380
* #1372

### Fixes

* #1347
* #1350
* #1357
* #1361
* #1363
* #1364
* #1366
* #1368
* #1370
* #1373
* #1375
* #1376
* #1377
* #1385
* #1387
* #1389

## Engine Changes

### Features

* #1349
* #1352
* #1353
* #1360

### Fixes

* #1348
* #1351
* #1358
* #1359
* #1365
* #1367
* #1369
* #1371
* #1374
* #1381
* #1386
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants