Releases: 247Tossing/cyberpunk_archipelago
Release list
Cyberpunk Archipelago Mod v0.7
Cyberpunk Archipelago Mod v0.7
This is probably the biggest update the mod has had to date. I believe at this point it is safe to say this mod is in the best and most stable state is has been thus far.
Nexusmods Release!
- The mod is now available on nexusmods to (Hopefully) make it easier to install for more players (Does not have the AP World or Poptracker included)
New Content
- Vendor Sanity: Progression and Filler items added to vendors around NC
- Third Party Mod Support: Official Support added for New Game Plus - Native
- Third Party Mod Support: Official Support confirmed with Randomizer 2077 (except Vendor Randomization and Loot Randomization (causes some quests to be unbeatable despite what the mod says))
New YAML Options
- New completion goals
- Complete Main Quests: Only requires a roll credits on any ending
- Complete Main + Side: Requires completing all paths with major companions along side rolling credits
- Complete Phantom Liberty Only: Only requires completing the Phantom Liberty main questline
- District Access Tokens and Weapon Access Tokens
- Now have options (default enabled) to force the access tokens to only appear to other players worlds
Improvements and Misc
- A logo on the main menu! Wow!
- Client UI in the CET Overlay has been redesigned to be more in line with other AP world clients
- Deathlink now sends a message in the AP server
- Substantial changes and adjustments made to the rules and AP generation which should result in very consistent and stable generation
- The end quest of a larger quest chain (i.e the end of a major arc for panam/judy/etc.) are tagged as "priority" and will have a higher likelyhood of containing progression items in the multiworld. This was done to combat issues i was seeing where cyberpunk would hoard progression items during testing
- NCPD Hustles (reported crime / suspected organized crime) temporarily removed as the checks were not being picked up consistently. (will revisit later)
Fixes
- There are so many various bug fixes and inprovements that its really impossible to list them all
Cyberpunk Archipelago Mod v0.6.4
Bufixes
- Fixed CI/CD pipeline issue that kept using OpenSSL instead of mbedTLS when creating the AP dll file for the AP Client which resulted in the game crashing on launch.
- Fixed issue with Location Handling on the mod side that didn't explicitly send the goal check to the AP Server
- Fixed issue with Weapon Restrictions not being passed in from the server
- Fixed issue that caused district restriction unlocks to not apply
- Fixed issue that caused traps to fire again on re-sync
- Fixed issue (again) with some race conditions that caused Districts not to unlock when re-syncing from the AP server
New Features
- Cyberpunk no longer requires a client inside of the archipelago launcher in order to function. It now can directly connect to the AP server.
- Now featuring early (and experimental) PopTracker!
Fixes and Improvements
- Fixed progression generation issues (i think) based on community feedback (thanks so much for that btw)
- Locations can now exist in multiple Regions (part of fixing progression)
Cyberpunk Archipelago Mod v0.5
New Features
- Weapon Restrictions: Can be set to not allow you to equip certain weapons period, or require a pass to equip them which is obtained from the multiworld
Fixes and Improvements
- Fixed NCPD scanner missions trigger "Gig: Hi Ho Silver Lining"
- Beat on the Brat: Kabuki doesn't appear in the Locations list despite it being required for progression
- Several quests listed in "Locations" were part of either cut content, or pure logic for cyberpunks quest backend and have been removed
- Crafting components (both items and quickhacks) have been added to the filler items pool
- Overhauled the backend ID assignment to be done at generation
- Various generation stability improvements
- Client <-> Game connection stability improvements (You may see the game disconnect and reconnect when loading saves, this is expected)
Cyberpunk Archipelago Mod v0.4
New Dependancy Required!
Phone Extension: https://www.nexusmods.com/cyberpunk2077/mods/24949
New Features
- Traps
- You will get new item notifications via V's phone instead of only in the #console
- Additional YAML options
Bug Fixes
- Fixed sub-district access token items being placed in the multiworld despite not being enabled as an option yet
- Fixed items being duplicated when connected/disconnecting from the AP client (still needs more abuse testing)
- Fixed progressive items not being cached/processed correctly
- Fixed Regina's Psycho Killer quest being a required check even with "Include Cyberpsycho Sightings" disabled
- Removed Blackwall Gateway from the item pool as the game does not allow it to be a quickhack and requires a specific cyberdeck
Changes
- Tarot cards can no longer have Progression items from the multi-world attached to them.
Hotfix 1
- Fixed a typo in the District Enforcer script that caused City Center to not unlock
Hotfix 2
- Fixed an issue that caused the District Restrictions to apply even with Restrict by Major District disabled
- Improved reliability of config sync
Hotifx 3
- Fixed reverse lookup for location IDs failing causing Checks not to work
Cyberpunk Archipelago Mod V0.3 Hotfix 5
Fixed:
- Deathlink not working
- V Being teleported from the trash heap after love like fire
- Typo causing the disctrict enforcement to not unlock City Center
NOTE: If you are upgrading from 0.0.2 you will need a new YAML and a new SAVE file! Do not ask for support with sync issues if the game was NOT started while using v0.3. You will also need to remove the "{Cyberpunk Install Dir}\archive\pc\mod\CyberpunkArchipelagoMod.archive" file from your game as it contains broken quest progression.
New:
Bi-directional Progression Sync
Enforced progression blocking via District travel restrictions and required items added to the multi-world
YAML options added to control how many quests you want to include as checks
Improvements:
Lifepath choices have been consolidated into 1 check.
Point of no return (post Nocturne Op55N1) quests have been consolidated into 1 ending check.
Removed:
Quest blockers for all quests were removed from the mod due to causing hard locks even after getting the requisite item to progress
Cyberpunk Archipelago Mod V0.0.2
New
Quickhacks have been turned into "Progression Items" to make it much easier for it to be balanced in bigger sessions.
Added Tarot Locations
Added Gig Locations
Added Minor Quest Locations
Added Contract Locations
Fixes
Item's unable to be placed on Cyberpsycho Sightings
Cyberpunk Archipelago Mod V0.0.1
First Release, Expect Issues!