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Cyberpunk Archipelago Mod v0.6.4

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@247Tossing 247Tossing released this 12 Jun 14:14
· 82 commits to main since this release
7e9f277

Bufixes

  • Fixed CI/CD pipeline issue that kept using OpenSSL instead of mbedTLS when creating the AP dll file for the AP Client which resulted in the game crashing on launch.
  • Fixed issue with Location Handling on the mod side that didn't explicitly send the goal check to the AP Server
  • Fixed issue with Weapon Restrictions not being passed in from the server
  • Fixed issue that caused district restriction unlocks to not apply
  • Fixed issue that caused traps to fire again on re-sync
  • Fixed issue (again) with some race conditions that caused Districts not to unlock when re-syncing from the AP server

New Features

  • Cyberpunk no longer requires a client inside of the archipelago launcher in order to function. It now can directly connect to the AP server.
  • Now featuring early (and experimental) PopTracker!

Fixes and Improvements

  • Fixed progression generation issues (i think) based on community feedback (thanks so much for that btw)
  • Locations can now exist in multiple Regions (part of fixing progression)