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Bufixes
Fixed CI/CD pipeline issue that kept using OpenSSL instead of mbedTLS when creating the AP dll file for the AP Client which resulted in the game crashing on launch.
Fixed issue with Location Handling on the mod side that didn't explicitly send the goal check to the AP Server
Fixed issue with Weapon Restrictions not being passed in from the server
Fixed issue that caused district restriction unlocks to not apply
Fixed issue that caused traps to fire again on re-sync
Fixed issue (again) with some race conditions that caused Districts not to unlock when re-syncing from the AP server
New Features
Cyberpunk no longer requires a client inside of the archipelago launcher in order to function. It now can directly connect to the AP server.
Now featuring early (and experimental) PopTracker!
Fixes and Improvements
Fixed progression generation issues (i think) based on community feedback (thanks so much for that btw)
Locations can now exist in multiple Regions (part of fixing progression)