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Releases: 360recomper/SVR07-Recomp

SvR07 Recomp v1.2 (60 fps entrances)

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@360recomper 360recomper released this 16 Oct 22:30

SvR 2007 Recomp v1.2: 60 fps entrances

An updated build of HollywoodAkeem's SVR07-Recomp. This download contains no game files. You need your own legally obtained copy of the game.

What's new

  • Entrances now run at 60 fps. On the Xbox 360 the game dropped to 30 fps for entrances. It now stays at 60 fps, and entrances still play at normal speed.
    • If something looks wrong during an entrance, add entrance_60fps = false to svr07.toml to go back to 30 fps, and please report it.

Everything from v1.1 is still included: Vulkan by default (no exploding models), smooth frame pacing, the F4 menu, save backup, and controller support for the menu.

Install

  1. Install the Microsoft Visual C++ Redistributable (x64) if you don't have it.
  2. Download SVR07-Recomp-Vulkan.zip and unzip it anywhere.
  3. Put your extracted game files in an assets folder next to svr07.exe (assets\default.xex, assets\pac\, ...).
  4. Run svr07.exe.

Updating from v1.1: replace svr07.exe, rexruntime.dll and rexgpu-xenos.dll with the new ones. Your assets folder and svr07.toml can stay.

Saves stay in Documents\svr07, so existing saves carry over.

Requirements: Windows 10/11 x64 and a GPU with Vulkan support.

Known issues

  • Direct3D 12 is still available in F4 but still has the model glitches. Use Vulkan.
  • Windows may show a SmartScreen warning for the unsigned exe ("More info" > "Run anyway").

Credits

Original recomp by HollywoodAkeem (BSD 3-Clause). Built on the ReXGlue SDK and Xenia. Update by YucaGuapo.
Unofficial fan project, not affiliated with WWE, THQ, 2K, Take-Two or Yuke's.

SvR07 Recomp v1.1 (Vulkan update)

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@360recomper 360recomper released this 16 Oct 03:57

SvR 2007 Recomp v1.1: Vulkan update

An updated build of HollywoodAkeem's SVR07-Recomp. This download contains no game files. You need your own legally obtained copy of the game.

What's new

  • No more exploding wrestler models. The random one-frame "body explosion" glitches came from the Direct3D 12 renderer. This build uses Vulkan by default, and they're gone.
  • Smooth frame pacing: a steady 60 fps without the uneven stutter.
  • Moved to ReXGlue SDK v0.10, plus fixes for two bugs in how the game's maths code was translated.
  • F4 menu in game: resolution, graphics backend, fullscreen (also F11), vsync, sharpening, and Quit.
  • Save backup: in F4, Back up saves, Restore latest and Open saves folder.
  • Controller: Back + Start opens the F4 menu. Use the D-pad to move, A to select and B to close.
  • The game mutes and ignores the controller while its window isn't focused (can be turned off in F4).
  • Saving fix (no more endless save loop). Settings now save reliably.

Install

  1. Install the Microsoft Visual C++ Redistributable (x64) if you don't have it.
  2. Download SVR07-Recomp-Vulkan.zip and unzip it anywhere.
  3. Put your extracted game files in an assets folder next to svr07.exe (assets\default.xex, assets\pac\, ...).
  4. Run svr07.exe.

Saves stay in Documents\svr07 (same as the original release), so existing saves carry over.

Requirements: Windows 10/11 x64 and a GPU with Vulkan support.

Known issues

  • Direct3D 12 is still available in F4 but still has the model glitches. Use Vulkan.
  • Windows may show a SmartScreen warning for the unsigned exe ("More info" > "Run anyway").

Credits

Original recomp by HollywoodAkeem (BSD 3-Clause). Built on the ReXGlue SDK and Xenia. Update by YucaGuapo.
Unofficial fan project, not affiliated with WWE, THQ, 2K, Take-Two or Yuke's.