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Releases: 3Questionmarks/QuestionableBalance

QuestionableBalance 1.10.0

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@3Questionmarks 3Questionmarks released this 29 Dec 15:26

Hopefully a performance boost and less likely yo crash and resync during multiplayer.

Specified in the description of romainia's UB that is also increases great person generation
Increased Production Gain for a garrisoned ranged unit of Nubia ability to 25%
Increased Happiness from austrailia's UB to +4
Added +1 production from desert to austrialia
Added several missing text icons to various descriptions
 
Removed the following for better performance and less crashes due to RAM limitations in Civ 5 (hopefully):
Jerusaem
Caluse
Romania
Khmer
New Zeland
Italy
The Music Changer Mod
Unique Music replacers for civs

QuestionableBalance 1.9.1

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@3Questionmarks 3Questionmarks released this 21 May 23:01

Changes:
-Increased Moai faith yield to 2
-Increased Pa Yields to 2
-Increased Taiaha Warrior promotion effectiveness. It now boosts experience by 50% and increases nerby units strength by 10%.
-Unique promotions for the Polynesian units now no longer are lost with upgrade
-Increased Koa starting XP to 20
-Wayfinding (Tongiaki unique promotion) now grants double movement on coast and ocean
-Tonga can now embark in all water immediately. Increased city state quest bonus influence from 10% to 25%
-Maori ability now applies a combat reduction to nearby enemy units for every land and naval unit, not just melee units.
-Removed +5 Fatih faith from trade routes an double trade route religion pressure from Umayyads. Added +3 Gold and Production from oil and double oil quantity.
-Added +1 Faith and Gold from desert to the Bazaar. Added +1 Food, Culture, Science and Production from Oasis to the Bazaar
-Removed the ability to choose what tile a city grows to, it was too tedious especially when playing wide.

Bug Fixes:
-Removed an eronous +1 gold at flight for the Moai. It now correctly yield +3 gold

QuestionableBalance 1.9.0

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@3Questionmarks 3Questionmarks released this 19 May 21:05

Changes:
-Increased Yield of Electric Power to 3 of each yield. Made the Electric Company give power to all cities
-Changed Volunteer Army to spawn an era appropriate melee unit rather than Forrign Legions
-Civilian Units can now immediatly move after they are purchased
-Guilds now provide 3 slots for great works respective to the guild. Theming bonuses require great work from your civ form consecutive eras
-AI can now initiate Diplomacy options during a multiplayer game much like they can during singleplayer. Join wars, and warnings such as units near borders are now possible during multiplayer
-City States will now gift major civs things based on their type.
-If two or more alled city states that are at war with eachother, will declair peace with eachother provided they have the same ally
-You can now upgrade units within the borders of militaristic allied city states.
-When rushing a production with gold, the cost will be reduced based on production towards that building
-City States that are either bought with a great merchant of Venice or diplomatic marrage will keep their unique luxuries.
-If you discover a technology via ancient ruin that you have already partly researched, you will be refunded a portion of the cost.
-Anti Air units will now get promotions revelvent to combating aircraft, rather than shock and drill.
-A notification will appear when a city you own exits resistance
-You can now choose where a cultural border will expand to, rather than it being random
-You can now cancel an active trade route. Internal routes are canceled immedialty. International ones will cancel once the trade unit returns to your city.
-There is a new UI element showing what wonders have been built or not as well as the tech required for each wonder
-City states should be given a more diverse set of luxury resources on any given vanilla map.
-Vanilla maps should generate more varied and interresting rivers
-The small landmasses generated by scrips such as small continets and islands map scripts should be much better and varied
-Custom maps with fixed spawns for anceint ruins will have randomized anceint ruin rewards.
-Mausoleum of Halicarnassus now gives +2 Culture from Marble and Stone
-Pyramids now grant the mobility promotion to workers
-Statue of Zeus now grants A free great general and increased the city combat modifier to +30%
-Stonehenge now grants +5 Culture instead of +1 and also grants a one time faith bonus equal to 1/2 the amount needed for the next prophet
-Temple of Artimas ranged unit production multiply increased to +20%
-Terracotta Army now creates a copy of each medieval and earlier era unit that is built.
-Great Wall now creates a free wall in all cities and all walls provide +2 culture
-Colossus now gives +1 culture from water tiles in the city
-Hagia Sophia no longer spawns a great prophet. Now whenever a great prophet is born, an extra one is created.
-Chichen Itza now provides +1 Production and Culture from Jungle tiles.
-Notre Dame now has 2 slots for great works of art
-Globe Theatre no longer spawns a great writer. Now whenever a great writer is born, an extra one is created.
-Louvre no longer spawns a great artist. Now whenever a great artist is born, an extra one is created.
-Taj Mahal no longer gives a free golden age. Now grants golden age points whenever a great person is born
-Uffizi now gives +25% culture in the city it is built
-Red Fort now provides a free great scientist
-Big Ben purchase price reduction reduced to 10%. Also Whenever a great merchant is born, an extra one is created
-Broadway no longer spawns a great musician. Now whenever a great musician is born, an extra one is created.
-Pentagon now spawns an additional free great admiral or ganeral whenever one is born.
-HST now spawns an additonal free great scientist whenever one is born.
-Parthenon now gives an extra trade route for every 2 great work of art in the empire (max 5)
-For every wonder that a player has built in a city, additional wonders in that city will suffer a -5% production penalty

Bug Fixes:
-Fixed Several Spelling mistakes
-Fixed Carvels not upgrading into Privateers
-Fixed Gallaus obsoleting at Navigation instead of Warships
-Fixed Covert actions not giving 2 spys
-Fixed a vanilla issue with Temple of Artimas stating it gave 10% Growth, when in reality it gives 10% extra food.

QuestionableBalance 1.8.0

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@3Questionmarks 3Questionmarks released this 12 May 17:39

Changes:
-Removed to Culture and gold per turn for traded resources from carthage
-Overhaul to Ideology Tennents. Each now has 9 lv1, 6 lv 2, and 5 lv 3. In general these are stronger to actually incentivise getting them. See Ideologies tab for more info
-XP gain per turn while in forts increased from 1 to 3. XP gain per turn while in Citidels increased from 3 to 6.
-Hanging gardens now also provides +1 food from river tiles
-Colosseum moved to Standing Army
-Added National Desert Sanctuary. +1 Food and Production from Desert Tiles. 1/Empire. must be built next to Desert.
-Added National Tundra Sanctuary +1 Food and Production from Tundra Tiles 1/Empire. must be built next to Tundra.

Bugfixes:
-Actually fixed Carthage ability for real
-Fixed Hill cities not having +1 production over flatland ones.

QuestionableBalance 1.7.0

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@3Questionmarks 3Questionmarks released this 03 Apr 22:52
1.7.0

QuestionableBalance 1.6.2

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@3Questionmarks 3Questionmarks released this 25 Mar 19:06
1.6.2

QuestionableBalance 1.6.1

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@3Questionmarks 3Questionmarks released this 23 Mar 20:33
Fixed Pilgrimage and Religious Texts. Navigation School now needs a c…

QuestionableBalance 1.6.0

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@3Questionmarks 3Questionmarks released this 22 Mar 02:21
1.6.0 Changes and Fixes

QuestionableBalance 1.5.8

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@3Questionmarks 3Questionmarks released this 16 Mar 14:44
1.5.8

QuestionableBalance 1.5.7

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@3Questionmarks 3Questionmarks released this 14 Mar 19:53
Fixed Japan abiltiy