Fix crash in sprite list - #8920
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…moved or deleted The children render-prop, beginDrag and thumbnail callbacks captured a gd.Sprite wrapper created at render time. react-dnd re-invokes these closures on drag monitor state changes, after direction.moveSprite() or a deletion invalidated the underlying C++ object, causing 'memory access out of bounds'/UseAfterFreeError crashes in the object editor (the most frequent crash reported in 5.6.276). Closures now only capture the sprite pointer and image name extracted at render time. Also guard deleteSprites against reading the first sprite of an empty first direction (Direction::GetSprite is unchecked in C++). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019tAYyjBj4D4s2h32iN1eL1
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