You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Camera no longer breaks free on WASD — Patched GameManager.IsLocalAircraft to recognize possessed units, preventing CameraOrbitState from switching to free camera mode during WASD input
Camera survives scene changes — Fixed stale CameraStateManager reference that caused camera follow to fail when switching missions (always re-finds via FindObjectOfType)
BepInEx compatibility fix — Standalone FrameHelper MonoBehaviour on separate DontDestroyOnLoad GameObject, survives BepInEx_Manager destruction that occurs on some systems
Technical Details
GameManager.IsLocalAircraft Postfix: returns true for possessed unit → camera stays locked
CameraOrbitState.AnyMoveInput Prefix: blocks WASD input from reaching camera during possession (double safety)
FrameHelper pattern: Update(), FixedUpdate(), OnGUI() all run on standalone GameObject independent of BepInEx lifecycle
Installation
Download VehicleControl.dll
Place in BepInEx/plugins/
Default key: F8 to possess nearest friendly ship/vehicle, F7 to toggle direct/waypoint mode