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v0.9.0 (pre-release)
Pre-release
Pre-release
The Dragon Age: Origins (Xbox 360) recompilation: a cheats menu with the developers' own debug scripts, low latency (AMD Radeon Anti-Lag 2, NVIDIA Reflex), and NVIDIA DLSS 4.5 as a temporal upscaler.
You need your own copy of the game as an Xbox 360 disc image (title 454108C0). This download contains no game code or data; the installer builds the game from your ISO on your PC.
Install or update (Windows)
- Updating from v0.3.x or later: the launcher offers this update itself (Update on its main menu). You can also run the new
DAORecomp.exeand pick the same install folder. - New install, or updating from v0.2.0 or older: download
DAORecomp.exebelow and run it. It isn't code-signed, so Windows may warn: More info → Run anyway. Pick the ISO and an install folder, accept the build tools license, and press Install. When it's done, the same exe becomes the game's launcher. An update only rebuilds what changed, and your saves, settings and mods are kept. DAORecomp-Installer.exeis the same file under its old name, for launchers before v0.5.2.- The installer now also downloads NVIDIA's Streamline SDK 2.14.1 (for Reflex and DLSS) and installs its DLLs, with their licenses, next to the game.
New
- Cheats menu: Options → Graphics → Open cheats in a game, or F7 in exploration or combat. The world pauses under it. Each cheat runs one of the scripts BioWare's developers left in the game (the PC version's console ran them), through the game's own script engine: Immortal Party, Win Every Skill Check, Kill Nearby Enemies, Add Gold, Add Experience and Strengthen Party. They change your save like anything else in the game, so back it up first (the launcher's Save Backups) if you may want it as it was.
- Low latency (Configure → Display → Frame rate in the launcher, or Options → Graphics): each frame starts as late as it can still be on time, so the controller is read closer to when the frame is shown. It uses AMD Radeon Anti-Lag 2 on AMD GPUs with a current driver, or NVIDIA Reflex (experimental) on NVIDIA GPUs; On + Boost adds Reflex's boost. It helps most when the GPU is the limit. Anti-Lag 2 cost no frames in tests on an RX 9070 XT. It stays off while FSR Frame Generation is on.
- NVIDIA DLSS 4.5 (experimental): a new choice of temporal upscaler on NVIDIA RTX GPUs, with the presets NVIDIA recommends for each mode. Choosing it takes effect at the next start; where it can't run, FSR upscales instead.
Changed
- Frame generation is now named FSR Frame Generation in the launcher and the game.
- Fixed the Linux build (a Windows header's name was in the wrong case).
Known issues
- Reflex and DLSS are untested: they were built without an NVIDIA GPU to try them on. If you have an RTX card, please report how they work;
userdata/xenia.logsays whether Streamline started and why not. - Kill Nearby Enemies also kills enemies the story keeps alive, so some fights may not end as they should.
- Photo mode isn't available in conversations and cutscenes.
- The DLC campaigns have only been checked to start; please report anything that goes wrong in them.
- Linux (Wine/Proton) is still untested, and neural rendering isn't installed there.