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Render

The Render Settings section of the sidebar (3D, Quality, Upscaling, Photo and Video) and the Render, Save and Export buttons below it. Render Settings shows in the Camera view, not the Lenslets view.

3D

A stereo pair from two viewpoints across the lens, for photos and videos.

  • Show 3D shows the picture in 3D while you edit.
  • 3D type: Anaglyph (red / cyan glasses), Side by side (parallel viewing), Cross-eyed or VR headset (side by side at full size for headsets such as the Meta Quest 3; files get _3D_SBS in their names so headset players recognize them).
  • Baseline: how far apart the two viewpoints are.
  • Save 3D image saves the pair as an image, in the Photo File format. With Show 3D on, Export video makes a 3D video in the same 3D type.
  • View in VR (in a headset's web browser, such as the Meta Quest Browser, with the browser version) shows the 3D picture on a large screen in front of you; press a controller trigger to leave.

Quality

These apply to photos and videos alike.

  • High quality depth map: sharper depth edges that match the photo, and depth found even on far, very out-of-focus surfaces (a textured wall behind the subject), about two to three times as slow to measure. Off, the faster depth map is used.
  • Object edges: finds the objects in the photo and puts the depth map's edges on their outlines, so depth steps are clean instead of blocky. It works with High quality depth map. The first time it is turned on, it downloads an object model (about 45 MB, kept afterwards); finding the objects takes several seconds per photo.
  • Resolution: the picture's resolution, 1× (fast), 1.5× or 2×, for editing, photos and every video frame.
  • Full sensor (F): renders a high resolution still from every pixel of the sensor. Scale sets its size (2×, 3× or 4× the lens grid) and Detail recovery adds passes that bring back more fine detail (slower). Render, just below the Render Settings section, starts it. The still is shown at the Photo Size, enlarged with the Upscaling settings, just as it will be saved; Save PNG then saves it. The first full sensor render of a photo also measures where each microlens's center really sits, from that photo alone (each camera, zoom and focus is a little different), and every later render of the photo uses it for sharper close detail. With the aperture closed (everything in focus), pixels at the edge of a near object are checked against the depths on both sides of the edge, so edges stay clean instead of doubled. With Full sensor on, Export video renders every frame this way too (much slower). With Auto render (under the Render button) checked, the still is rendered again by itself shortly after each change, once you stop dragging.

Upscaling

Settings for every enlarged picture, photo or video. Method: Lanczos (sharp), a filter that keeps edges crisp; Smooth, the softer ordinary enlarging; or FSR 1 (AMD FidelityFX Super Resolution 1), which enlarges along the edges it finds and then sharpens with its built-in contrast-adaptive sharpening. All three run on the graphics card, or on the processor where WebGL 2 is not available (slower). When a picture is made smaller, FSR 1 uses Lanczos.

  • Sharpen: sharpens the enlarged picture to bring back crispness lost in enlarging; 0 for none (25 by default). With FSR 1 it sets the strength of FSR's built-in sharpening. It has no effect at Native size.

Enlarging adds pixels, not detail. For the most detail, render with Full sensor and enlarge that.

Speed

Rendering runs on the GPU (WebGL 2); without it, on the CPU, much more slowly. On computers with two graphics chips (many laptops) ILLUMinator asks for the faster one. While you drag a slider or the picture, strong depth of field blur is drawn as a quicker draft; the finished picture follows when you let go. Histogram and Info shows the renderer in use and, where the browser can measure it, the GPU time per view.

Photo

Photo and Video are the last two subsections of Render Settings. Below Render Settings, always shown: Render, Auto render, Save PNG and Export video.

  • Size: how much saved photos and 3D images are enlarged: Native (as rendered), 1.5×, 2×, 3× or 4×, with the Upscaling settings. Each option shows the size in pixels it gives.
  • File format: PNG (lossless, bigger files) or JPEG (much smaller files). For JPEG, JPEG quality (50 to 100, 92 by default) sets how much detail is kept.
  • Save PNG (or Save JPEG), below the Render button, saves the picture as shown, at that size.

Video

  • Size: 1080p, 1440p or 4K (2160p) keep the shape of the crop, with that many pixels on the short side. The Social media sizes have a fixed shape and take the largest centered part of the picture with it:

    • 9:16, 1080 × 1920: Instagram Reels, TikTok, YouTube Shorts, Stories (and 2160 × 3840 for 4K vertical)
    • 4:5, 1080 × 1350: Instagram and Facebook feed posts
    • 1:1, 1080 × 1080: square posts
    • 16:9, 1920 × 1080: YouTube, X, LinkedIn (and 3840 × 2160 for YouTube 4K)

    For a part of the picture other than the center, first crop to the same shape (Crop → Aspect ratio). Frames are enlarged with the Upscaling settings; frames larger than the video are reduced with a filter that keeps fine detail from flickering.

  • Compression: the codec. WebM: VP9, VP8 or AV1; MP4: H.264, H.265 (HEVC) or AV1. Only the kinds this browser or computer can record are offered; the others are marked not available here. H.265 depends on the computer's video hardware.

  • File format: WebM (plays in browsers and most players) or MP4 (plays nearly everywhere).

  • Quality: the video's bitrate, 1 to 40 Mbit/s (16 by default). Higher keeps more detail and makes bigger files; for 4K, 30 or more works well.

  • Export video saves the animation, at the current Resolution, or with Full sensor on, every frame rendered from the whole sensor with its Scale and Detail recovery. See Exporting.

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