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Rendering
- High quality depth map: sharper depth edges that match the photo, about twice as slow to measure. Off, the faster depth map is used.
- Resolution: the picture's resolution while editing, 1× (fast), 1.5× or 2×.
- Full resolution (F): renders a high resolution still from every pixel of the sensor. Scale sets its size (2×, 3× or 4× the lens grid) and Detail recovery adds passes that bring back more fine detail (slower). Render starts it.
Rendering runs on the GPU (WebGL 2); without it, on the CPU, much more slowly. On computers with two graphics chips (many laptops) ILLUMinator asks for the faster one. While you drag a slider or the picture, strong depth of field blur is drawn as a quicker draft; the finished picture follows when you let go. Histogram and Info shows the renderer in use and, where the browser can measure it, the GPU time per view.
A stereo pair from two viewpoints across the lens.
- Show 3D shows the picture in 3D while you edit.
- 3D type: Anaglyph (red / cyan glasses), Side by side (parallel viewing) or Cross-eyed.
- Baseline: how far apart the two viewpoints are.
- Save 3D image saves the pair as a PNG.
Video size sets how large exported videos are: 1080p (the default), 1440p or 4K, on the long side. Save PNG saves the picture as shown; Export video saves the animation, at the current Resolution, or with Full resolution on, every frame rendered from the whole sensor with its Scale and Detail recovery. See Exporting.
ILLUMinator 0.5.25 · © AbstractPolygon, LLC · PolyForm Shield 1.0.0