Skip to content

Releases: AgenticalMods/Continue

Continue v1.2.1

Choose a tag to compare

@github-actions github-actions released this 12 Aug 05:27

Fixes a crash to desktop on the main menu.

Sitting on the main menu for around a minute could end the game outright, with no warning and nothing on screen to
explain it. It did not depend on anything you clicked — waiting was enough.

The mod kept a background check running four times a second to notice if the menu had been rebuilt underneath it.
That check asked the game about a menu the game had already finished with and was in the middle of cleaning up,
and asking about something that no longer exists is fatal to the game rather than merely unanswerable. The timing
was what made it look random: the cleanup only runs about once a minute.

The background check is gone. The mod is told directly when the menu is built, which it has been since v1.2.0, so
the check was watching for something it no longer needed to catch — it just had not been removed.

If you use auto-update, this arrives on its own. Built for game build 0.2.8.121391-S. Requires ModLoader v1.17.3
or newer (plugin interface 60).

Continue v1.2.0

Choose a tag to compare

@github-actions github-actions released this 08 Aug 03:48

Fixes CONTINUE breaking after you visit another menu screen.

Open LOAD GAME (or any other screen) and come back, and the CONTINUE entry lost its label — it read
TEXT BLOCK — and stopped responding to clicks. The separator above NEW GAME disappeared with it. Starting the
game again was the only way to get it back.

The game rebuilds the main menu every time it is shown, relabelling each entry from its own list of button names.
CONTINUE is not in that list, so it came back blank, and the same pass switched its click handling back off. The
mod now re-applies the label and the click handling in the same frame the menu is rebuilt, so the entry is correct
the first time it is drawn rather than being corrected afterwards.

The separator had a second, unrelated cause: an internal check gave up once enough menu screens had been built,
and silently concluded it had nowhere to draw. It no longer gives up.

If you use auto-update, this arrives on its own. Built for game build 0.2.8.121391-S. Requires ModLoader v1.17.3
(plugin interface 60).

Continue v1.1.0

Choose a tag to compare

@agentical-info agentical-info released this 06 Aug 07:46

The mod now updates itself. No change to what it does in game.

Why this exists

The ModLoader accepts exactly one plugin interface version at a time. When it updates itself, every plugin built for the previous interface stops loading — with no error a player would notice, just a missing menu entry. That is exactly what happened with v1.17.3 last night, and until now the only fix was noticing and reinstalling by hand.

This release ships AgenticalMods-Continue.json beside the DLL. The loader reads it on launch, before plugins load, and installs the current build if yours is out of date. Next time the interface moves, the fix arrives on its own.

⚠ This install is manual, and it is the last one

Auto-update cannot deliver itself, so this one is on you — and it needs both files this time:

  1. Copy AgenticalMods-Continue.dll and AgenticalMods-Continue.json from install\ModLoader-Plugins\ into StarRupture\Binaries\Win64\ModLoader\Plugins\.
  2. Launch. That is it.

Copying only the DLL leaves the mod working but never updating.

What the sidecar does and does not do

The .json names one URL, under this repository, and that is the only place it looks. The manifest it resolves to carries the version and the interface range this build supports; the loader skips any build whose range does not overlap its own, so it will not install something that cannot load on your setup.

To opt out, delete AgenticalMods-Continue.json. The plugin keeps working and simply stops updating itself.

Compatibility

Requires the AlienX StarRupture ModLoader v1.17.3 (plugin interface 60). On v1.16.0 – v1.17.2, use v1.0.1 — it has no auto-update, but it loads.

Built for game build 0.2.8.121391-S.

Thanks

AlienX (AlienXAXS) — for the ModLoader, the Plugin SDK, and for pointing out the sidecar mechanism that makes this release possible.

Continue v1.0.2

Choose a tag to compare

@agentical-info agentical-info released this 06 Aug 07:23

Compatibility release for ModLoader v1.17.3. No behaviour change — the same plugin, rebuilt against the current SDK.

ModLoader v1.17.3 accepts plugin interface version 60, and only 60. v1.0.1 reports 52, so v1.17.3 refuses to load it and CONTINUE never appears in the menu.

⚠ Pick the build that matches your loader

Your ModLoader Use
v1.17.3 v1.0.2 — this release
v1.16.0 – v1.17.2 v1.0.1, which stays available

The loader pins a single interface version rather than accepting a range, so the two builds are not interchangeable in either direction — v1.0.2 will not load on an older loader, and v1.0.1 will not load on v1.17.3. A future loader release may likewise stop accepting v1.0.2.

Install

Copy install\ModLoader-Plugins\AgenticalMods-Continue.dll into StarRupture\Binaries\Win64\ModLoader\Plugins\, replacing the file already there. Your config\AgenticalMods-Continue.ini is unchanged and carries over.

Requires the AlienX StarRupture ModLoader v1.17.3. Built for game build 0.2.8.121391-S.

Continue v1.0.1

Choose a tag to compare

@agentical-info agentical-info released this 01 Aug 09:52

Renames the plugin from AM-Continue to AgenticalMods-Continue, matching the organisation name. No behaviour change — rebuilt, leak-checked, and re-verified in game: first menu, 7 entries, both separators unchanged, no refusals.

⚠ Upgrading from v1.0.0 — delete the old DLL

The file name changed, so copying the new one leaves both versions installed, each patching the same menu.

  1. Delete AM-Continue.dll from StarRupture\Binaries\Win64\ModLoader\Plugins\.
  2. Copy install\ModLoader-Plugins\AgenticalMods-Continue.dll into that same folder.

The old config\AM-Continue.ini is inert once its DLL is gone and can be deleted. Settings are not carried over, but the defaults work out of the box.

Requires the AlienX StarRupture ModLoader v1.16.0 or newer. Built for game build 0.2.8.121391-S.

Continue v1.0.0

Choose a tag to compare

@agentical-info agentical-info released this 01 Aug 08:36

First release.

What it does — adds a CONTINUE entry at the top of the main menu that loads your most recent save in one click, taking default focus so Enter at the menu resumes your last game. The entry is built and styled by the game itself, and is present on the first menu of a session.

With no saves on disk, the entry and its separator are absent and the menu is byte-for-byte vanilla.

Requires the AlienX StarRupture ModLoader v1.16.0 or newer (this plugin reports interface 52; older loaders show "Update The Mod Loader").

Install — extract and copy install\ModLoader-Plugins\AM-Continue.dll into StarRupture\Binaries\Win64\ModLoader\Plugins\.

Built for game build 0.2.8.121391-S. A later game update may require an update; if one lands, the menu simply reverts to vanilla rather than breaking.

Newest save is chosen by file timestamp across all worlds, autosaves included, and validated before being offered. No save file is ever opened, written or modified.