Continue v1.1.0
The mod now updates itself. No change to what it does in game.
Why this exists
The ModLoader accepts exactly one plugin interface version at a time. When it updates itself, every plugin built for the previous interface stops loading — with no error a player would notice, just a missing menu entry. That is exactly what happened with v1.17.3 last night, and until now the only fix was noticing and reinstalling by hand.
This release ships AgenticalMods-Continue.json beside the DLL. The loader reads it on launch, before plugins load, and installs the current build if yours is out of date. Next time the interface moves, the fix arrives on its own.
⚠ This install is manual, and it is the last one
Auto-update cannot deliver itself, so this one is on you — and it needs both files this time:
- Copy
AgenticalMods-Continue.dllandAgenticalMods-Continue.jsonfrominstall\ModLoader-Plugins\intoStarRupture\Binaries\Win64\ModLoader\Plugins\. - Launch. That is it.
Copying only the DLL leaves the mod working but never updating.
What the sidecar does and does not do
The .json names one URL, under this repository, and that is the only place it looks. The manifest it resolves to carries the version and the interface range this build supports; the loader skips any build whose range does not overlap its own, so it will not install something that cannot load on your setup.
To opt out, delete AgenticalMods-Continue.json. The plugin keeps working and simply stops updating itself.
Compatibility
Requires the AlienX StarRupture ModLoader v1.17.3 (plugin interface 60). On v1.16.0 – v1.17.2, use v1.0.1 — it has no auto-update, but it loads.
Built for game build 0.2.8.121391-S.
Thanks
AlienX (AlienXAXS) — for the ModLoader, the Plugin SDK, and for pointing out the sidecar mechanism that makes this release possible.