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API
Alexkist edited this page Aug 29, 2026
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The Anticheat has an _G API, which can be used by Server Scripts by using _G.OspryAC. This part of the Wiki goes into everything you need to know about the _G API.
Important
The _G API is a HEAVY Work in Progress. Behavior and/or features are subjected to change
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Behavior>API = trueThis has to be true to use the _G API. If not, the API Module will not be initialized.
-- You don't need to make it a local, I however recommend you do.
local OspryAC = _G.OspryAC
-- If you want to make sure the API exists, you can do this
while not _G.OspryAC do
task.wait()
endThese are all functions you can use with the _G API
Note
ModeratorMessage is not shown to the Player.
Warning
Using .Warn() while Warnings is false WILL Kick the Player!
| Function | Description | Usage |
|---|---|---|
| Kick | Kicks the Player, not really more to say about this. | _G.OspryAC.Kick(Player, Reason, ModeratorMessage) |
| Warn | Gives the Player a Warning, which will also be displayed | _G.OspryAC.Warn(Player, Reason, ModeratorMessage, DisplayReason (boolean)) |
| GetWarns | Gets a Players current Warnings (Only the amount of Warnings, reasons are not stored) | _G.OspryAC.GetWarns(Player) |