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Alexkist edited this page Jul 17, 2026 · 5 revisions

Setting up the Anticheat

You can get the files required for the Anticheat, Loader and MainModule directly from our Github releases.

Setting up the Loader

  1. Get the Loader Model from our Github releases
  2. Place the Loader in ServerScriptService

Tip

Placing the Loader in ServerScriptService prevents Exploiters from editting Config Files (which is highly unlikely)

  1. Go to Loader > Config > Settings and enable LoadLocally or upload the MainModule and replace MainModule with the ID if you upload Module

Important

Make sure that LoadLocally is set to false when requiring the MainModule!

Setting up the MainModule (Loaded locally)

  1. Get the MainModule from our Github releases
  2. Place the MainModule in ServerScriptService

Configuring the Anticheat

Anticheat Settings

The Anticheat offers a few settings to configure it, found within the Settings Module are settings related to Detections, Behavior and Development.

Anticheat Data Settings

If you wish to configure Anticheat Detections to fit your needs, the Data Module within the Loader's Config is essential. This Module gives you the option to configure certian Detections like Humanoid Detection, Noclip Detection and others.

Important

Always test your Settings and Detection changes properly before publishing a version of your Game with the Anticheat!

Development and Debugging

The Anticheat has a few Settings for Development, found under the "Development" Category, there you can find an Options for a Debug Mode, an option to Load a local Module and the MainModule ID, if you wish to require it.

Caution

Debug Mode WILL disable all Client-side Protections and Players will not be kicked, use for Development or Debug purposes only.

Detections

Please check out the Wiki Page on the Anticheat's Detections for the best overview on all Detections the Anticheat has to offer.

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