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Releases: AlexBW145/BBPRewiredCustomMan
Release list
Bugfixes and Major Fixes
This version is meant to fix major problems that prevent accessibility from future versions of the game, keep in mind this manager is open source and pull requests are enabled. So don't feel shy to contribute!
Patch Notes
- Fixed major issues that led to major bugs to be present that are not present or is fixed in the Cuphead Rewired Manager
- Fixed a plugin crash where not having the correct directories available (from the Dev API) would cause the manager to fail to load or save.
- Positive and negative bindings are now fixed.
Bugs
- The first input will still be duplicated after having a second input, which is unresolved still but requires more discoveries before fixing.
The Update that deals with v0.14.2
This version is bugged until I can fix issues relating to the secondary inputs, reminder that this is open source so that you can make pull requests for this manager.
- Ported to BBP v0.14.2 and made it backwards compatible all the way to v0.13.X, unsure if v0.12.X is compatible.
To keep your time not wasted, I had to push this update but here's a major change:
Starting in v0.14.2, your inputs are now stored in save files and can differ between save files, no longer globally across save files but meaning there will be no automatic merging due to the fact that Mystman stated that he warned you to remember your inputs before starting up v0.14.2 for the first time.
Save additions
- Second inputs and input combinations (ex: Ctrl + A) can now be saved
The Hotfix of: Axis, Categories, and Fixes!
- Changes to the save directory path
- Fixed Steamworks error on non-Steam versions of Plus.
This is the version where custom inputs are saved globally due to an oversight.
You might wanna copy and paste the save file's json file to that same location of the new location of the saved inputs json file as this version will keep this change on newer releases.
Axis, Categories, and Fixes! Changelog
Axis, Categories, and Fixes!
- Added the ability to create custom categories
- Reworked the way on how to create custom rewired inputs, which resulted axis input creation becoming implemented
- Bugfixes to the save system, making axis input's positive and negative binds writable.
Mouse bindings that I forgot
- The manager can now have custom inputs default their mouse bindings
- Setting default keyboard bindings are no longer necessary
Mouse Element Identifier IDs list
Lil' Update
- Manager will now save after loading in default bindings.
The advancement that took 26 in-game updates.
- Release day
Note that positive/negative inputs are not implemented. Custom input behaviors are not allowed at the moment. Expect things working still but with these limitations are sometimes rude.
Drag and drop the plugin (and xml for modders) to ..\Baldi's Basics Plus\BepInEx\Plugins\ in order for the API to take effect.