Skip to content

Better Tech Automation

Alice Widing edited this page May 6, 2026 · 6 revisions

Features

This mod adds a set of edicts that, when activated, remove their corresponding repeatable technologies from the pool of technologies that can be drawn. This allows you to enable tech automation in the late game without wasting the majority of your science production on technologies that are useless to you!

Note that there will always be a one tech delay between activation or deactivation of the edicts and their corresponding techs disappearing/reappearing, as the edicts only affect what techs are drawn after a tech has been completed.

The edicts will also only show up once you have the ability to research the technologies they would remove, as to not clog the edict menu in the early game ^-^

Compatibility

Because of the way this mod works, it has to override all technologies that the edicts affect (by default, all the infinite repeatables and the Cosmogenesis level 5 entry tech). This means the mod requires either a patch mod or detection code to work with other mods that modify these technologies or add other technologies.

The following mods already have built-in compatibility:

  • Gigastructural Engineering
  • Extra Ship Components NEXT

The following technologies are overridden:

common\technology\00_eng_tech_repeatable.txt

  • tech_repeatable_improved_tile_mineral_output
  • tech_repeatable_improved_military_station_damage
  • tech_repeatable_improved_military_station_health
  • tech_repeatable_improved_armor_output
  • tech_repeatable_weapon_type_explosive_damage
  • tech_repeatable_weapon_type_explosive_fire_rate
  • tech_repeatable_weapon_type_kinetic_damage
  • tech_repeatable_weapon_type_kinetic_fire_rate

common\technology\00_machine_age_tech_repeatable.txt

  • tech_cosmogenesis_crisis_4
  • tech_cosmogenesis_crisis_5
  • tech_cosmogenesis_thesis

common\technology\00_phys_tech_repeatable.txt

  • tech_repeatable_improved_tile_energy_output
  • tech_repeatable_improved_shield_output
  • tech_repeatable_weapon_type_energy_damage
  • tech_repeatable_weapon_type_energy_fire_rate

common\technology\00_soc_tech_repeatable.txt

  • tech_repeatable_improved_tile_food_output
  • tech_repeatable_improved_core_system_cap
  • tech_repeatable_improved_army_damage
  • tech_repeatable_improved_army_health
  • tech_repeatable_improved_leader_life_span
  • tech_repeatable_weapon_type_strike_craft_fire_damage
  • tech_repeatable_weapon_type_strike_craft_fire_rate

common\technology\04_repeatables.txt

  • giga_tech_repeatable_dimensional_storage
  • giga_tech_repeatable_reduced_mega_building_time

common\technology\12_asteroid_artillery.txt

  • giga_tech_repeatable_asteroid_artillery_upgrade

common\technology\13_blokkat.txt

  • giga_tech_blokkat_society_repeatable
  • giga_tech_blokkat_physics_repeatable
  • giga_tech_blokkat_engineering_repeatable

common\technology\14_defense_nexus_repeatables.txt

  • giga_tech_repeatable_defense_nexus_capacity_upgrade

common\technology\esc_technology_biological.txt

  • esc_tech_repeatable_bio_damage
  • esc_tech_repeatable_bio_fire_rate

common\technology\esc_technology_nanites.txt

  • esc_tech_repeatable_nanite_damage
  • esc_tech_repeatable_nanite_fire_rate

common\technology\esc_technology_psionic.txt

  • esc_tech_repeatable_psionic_damage
  • esc_tech_repeatable_psionic_fire_rate

Clone this wiki locally