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Undo Tech Rework (v3.14)
Alice Widing edited this page May 8, 2025
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4 revisions
Undoes most of the changes that were part of the 3.11 Eridanus tech rework/rebalance ʕ•ᴥ•ʔ
Changes include:
- Empires size effect on tech is brought back to 50% of what the effect on traditions is
- Research and related jobs have +1 to their base research production
- The 9 (3 per tech category) techs that give +20% researcher output to their corresponding type are back
- Research speed increases from the AI techs and the curators no longer increases researcher upkeep and the curators give +10% instead of +5% research speed
To get the full effect, be sure to disable Difficulty Adjusted Tech Costs during world creation.
This mod overwrites the following parts of the following files:
common\defines\00_defines.txt
- EMPIRE_SIZE_TECH_COST_PENALTY
common\pop_jobs\01_ruler_jobs.txt
- head_researcher
common\pop_jobs\02_specialist_jobs.txt
- researcher
common\pop_jobs\04_gestalt_jobs.txt
- brain_drone
- calculator
common\pop_jobs\11_astral_planes_jobs.txt
- astral_researcher
- astral_drone
- astral_unit
common\pop_jobs\12_machine_age_jobs.txt
- nanotech_research_unit
- nanotech_researcher
common\static_modifiers\03_static_modifiers_leviathans.txt
- curator_insight
common\technology\00_phys_tech.txt
- tech_administrative_ai
- tech_sapient_ai
- tech_positronic_implants