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Juggernaut Rework (v3.14)
Alice Widing edited this page Jun 28, 2025
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1 revision
This mod reworks the Juggernaut to be less of a crappy mobile shipyard, and more of a combat powerhouse. The following changes are made to the Juggernaut:
- Designated as a ship instead of a starbase, allowing them to be added to fleets with other ships
- Shipyards are removed, but a hull and armor repair aura is added to all Juggernaut auras to allow system-wide repairs
- Given 3 T slots and 2 modular sections that can be set as Carrier or Artillery sections, giving the Juggernaut orders of magnitude more firepower than any other ship
- Given more armor slots and a +100% multiplier to armor and shield health
- Has a innate modifier that makes weapons 50% more powerful
- Is capable of having Afterburners equipped to it, but has 3 Aux slots instead of 4 to compensate
Additionally, the Juggernaut aura that improves orbital bombardment damage gives +100% instead of +30% damage
This mod overwrites the Juggernaut (duhh), all of the Juggernaut's auras, and a few localisation lines (files listed below). This mean's it's pretty unlikely it'll cause issues with any other mods unless they add to or modify Juggernaut functionality! ^-^
common/component_templates/00_utilities_auras.txt
- SHIP_AURA_STRIKE_CRAFT
- SHIP_AURA_RANGE
- SHIP_AURA_HYPERLANE
- SHIP_AURA_PD_PENETRATION
- SHIP_AURA_BOMBARDMENT
common/ship_sizes/18_juggernauts.txt
- juggernaut
localisation/english/federations_l_english.yml
- fedev.9500.desc
- fedev.9505.desc
localisation/english/main_2_l_english.yml
- TECH_UNLOCK_JUGGERNAUT_CONSTRUCTION_DESC