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Juggernaut Rework (v3.14)

Alice Widing edited this page Jun 28, 2025 · 1 revision

Features

This mod reworks the Juggernaut to be less of a crappy mobile shipyard, and more of a combat powerhouse. The following changes are made to the Juggernaut:

  • Designated as a ship instead of a starbase, allowing them to be added to fleets with other ships
  • Shipyards are removed, but a hull and armor repair aura is added to all Juggernaut auras to allow system-wide repairs
  • Given 3 T slots and 2 modular sections that can be set as Carrier or Artillery sections, giving the Juggernaut orders of magnitude more firepower than any other ship
  • Given more armor slots and a +100% multiplier to armor and shield health
  • Has a innate modifier that makes weapons 50% more powerful
  • Is capable of having Afterburners equipped to it, but has 3 Aux slots instead of 4 to compensate

Additionally, the Juggernaut aura that improves orbital bombardment damage gives +100% instead of +30% damage

Compatibility

This mod overwrites the Juggernaut (duhh), all of the Juggernaut's auras, and a few localisation lines (files listed below). This mean's it's pretty unlikely it'll cause issues with any other mods unless they add to or modify Juggernaut functionality! ^-^

common/component_templates/00_utilities_auras.txt

  • SHIP_AURA_STRIKE_CRAFT
  • SHIP_AURA_RANGE
  • SHIP_AURA_HYPERLANE
  • SHIP_AURA_PD_PENETRATION
  • SHIP_AURA_BOMBARDMENT

common/ship_sizes/18_juggernauts.txt

  • juggernaut

localisation/english/federations_l_english.yml

  • fedev.9500.desc
  • fedev.9505.desc

localisation/english/main_2_l_english.yml

  • TECH_UNLOCK_JUGGERNAUT_CONSTRUCTION_DESC

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