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Rose Tweaks (v3.14)

Alice Widing edited this page Jun 28, 2025 · 6 revisions

Fixes and Tweaks:

Fleet and Ships

  • Default command limit increased to 51
  • Command limit techs give +50 instead of +25
  • Command limit repeatable tech gives +50 instead of +10
  • Galactic Force Projection gives +200 command limit instead of +50
  • Unlock events for psionic tech are more likely to happen
  • Reduces power consumption of Psionic Shields slightly
  • Buffed End of the Cycle with Hull and Armor regen
  • Psionic Covenant utility components are buffed to be worth using and limited to one per ship
  • AI empires not summon annoying Dimensional Fleets
  • AI empires will wait to attack Cetana's convoys, giving players more of a chance
  • Removed Quantum Catapult windup penalty
  • Fixed Voidworm L Spikespores having alloy upkeep
  • Energy upkeep and food/mineral upkeep of Space Fauna are swapped (less energy upkeep, more food/mineral upkeep)
  • Adds a repeatable tech with 3 levels that gives +1 mutation slot to space fauna
  • Adds versions of all strike craft (marked with an explosion icon) that ignoring other strike craft
  • Adds large space amoeba size

Origins

  • Slingshot to the Stars starts with the Quantum Catapult on a Neutron Star instead of a Pulsar (won't remove your shields)
  • Here Be Dragons "already ready" wait time reduced to 360 days
  • Here Be Dragons ascension trigger includes the 3 Machine ascension paths
  • AI will not randomly select origins that spawn other empires
  • Under One Rule localization fix and "The Fall" randomness reduction

Species and Leaders

  • Adds a unique icon for Eternal Machine
  • Lifespan Repeatable gives +10 years instead of +5
  • Gives Synthetically ascending empires the choice to keep their portrait when ascending and the ability to choose their new name
  • Modifies lifespan traits to scale with Lithoids and reallows Psychological Infertility
  • Targeted Gene Expressions tech gives +1 trait point and pick
  • Fixed Clone Army Origin not being able to modify pops after Synthetically Ascending
  • Allows you to choose your starting ruler's ethic
  • Improved and new Genetic traits
  • Synthetic Virtual pops can be lathed :O
  • Luminary Ascension traits buffed
  • Aquatics w/ Hydrocentric buffed

Country-Related

  • Oligarchic governments will let you choose any of your leaders
  • Disables country starting events like the cultists (they all just suck >:C)
  • Shared Burdens and Worker Cooperative increase happiness and reduce empire size from pops by 5% (yay socialism :3)
  • Shadow Council gives +10% council agenda speed
  • Crusader Spirit gives +1 unity from soldiers
  • Adds an edict that removes piracy for your empire once you have Hyper Relays researched
  • Gives Synthetically ascended empires access to all machine army techs
  • Re-allows taking Defender of the Galaxy if you have either crisis perk (or vise versa), but disables the +200 opinion bonus if you decide to be evil :O
  • Unlocks Sovereign Guardianship for all but Fanatic Pacifists
  • Cleaner Habitat Orbital tooltip
  • Psionic Ascension tech agenda now unlocks Zro distillation
  • Manually choosing a Shroud Patron is less dangerous for your leaders
  • Empire Size scaling for technology is reduced to 0.75 to 1 with traditions
  • Mercenary Enclaves cannot be created by AI empires (reduces spam and lag)
  • Added focused Mutual Aid policies for minerals and food (yay more socialism !!!)
  • Diplomatic subjugation acceptance bonus from power difference can be much higher
  • Virtual Synthetic ascension gives -15% empire size from pops
  • Sovereign civics won't shift you to opposite ethics or incompatible government types
  • Factions now form after 1 year and don't require contact with other empires (Parliamentary System now forms them after 1 day)
  • Buffed Aptitude Tradition and agenda
  • AI's will not propose secret fealty (yay no more spam!)
  • Executive Vigor ascension perk gives +2 sector size
  • Detox ascension perk gives -33% terraforming cost (and more toxic terraforming candidates exist)
  • Holy Covenant "A Union of Faith" perk gives +10% organic pop growth and +5% robotic pop assembly
  • Climate Restoration is moved from T4 to T3 and is more likely to show up if you have the Adaptability tradition
  • Obsessive Directive no longer scales with difficulty
  • Removed Preferred Leader Class modifier from elections
  • Buffed Technocracy (+0.05 science for researchers from council position and +1 unity to researchers)
  • AI's should prioritize ascending
  • Buffed Idyllic Bloom (starts with Bloomed)
  • Removed Advanced AI personality preference

Planet-Related

  • Adds a decision to instantly resettles all pops from a colony, destroy its orbital ring, and then abandons it
  • FE buildings can be unlocked to be researched by taking FE or AE planets (1+ planets for T1 buildings, 3+ for T2, 5+ for T3, 7+ for T4, T5 is reserved for Cosmogenesis)
  • Increases auto-migration restriction from devastation from 10% to 33%
  • Buffed Gaia worlds to have +15% pop output, +15% pop happiness, +10% growth/assembly, and +3 building slots
  • Building slots are shown as a planetary feature allowing fine tuning of building slots
  • Trade Capital habitats get -1 Clerk and +1 Trader in habitation districts
  • Adds a "Create Orbital Ring" decision
  • Adds "Redevelop Colony" decision to quickly redo planets

New Features:

Ruler Restoration Initiative Edict

  • Adds an edict that lets you copy the appearance of your starting ruler onto any future rulers
  • It will only copy the phenotype of your starting ruler due to technical limitations, so results may vary :/

Universal Assimilation

  • Adds the Tier 4 Society research Universal Assimilation
  • Gives you access to an assimilation similar (but slower) to the one Synthetic Ascension has which turns pops assimilated into your main species
  • Unavailable to genocidal empires
  • Assimilating to/from gestalt pops requires additional tech or specific ascensions

System Prospecting Tooltip

  • When hovering over a system, if you have the necessary tech/traditions and it is a valid system, a tooltip will show you:
    • Dyson Swarm Potential: the base production a maxed dyson swarm would have
    • Nanite Harvester Potential: the base max production a nanite harvester would yield

Reworked Nanotech Ascension

  • Minor fixes to the Nanite Swarmer and Nanite Interdictor
  • Adds an Artillery section to the Nanite Interdictor
  • Adds the Nanite Mothership to act as a larger nanite battleship equivalent
  • Subsuming a planet gives a clump sum of nanites based on the planet size upon completion and reduces devastation on the planet
  • Changes the basic Nanite World designation to reduce job output in exchange for building output, pop assembly speed, and robotic pop upkeep
  • Adds all the normal designation types for Nanite worlds and removes Machine World designations from them
  • Allows you to turn your capital into a Nanite World C:
  • Nanite Harvester upgrade frequency scales with mid/end game date settings
  • Nanotech L1 tradition effect replaced with giving access to Nanite Conversion Center build which converts all mineral/food output on a planet to nanites
  • Nanotech tradition finisher gives all pops the Nanotech Enhancements trait, greatly increasing army health and damage while reducing pop housing usage, and gives leaders immortality and various military-based bonuses
  • Nanite Worlds can be enhanced with Machine World/Ecumenopolis decision after taking AP

L-Cluster Lockdown Project

  • Adds a special project to the L-Gate in Terminal Egress if a country has control of Terminal Egress and at least one other system with an L-Gate
  • Finishing this project lets the country choose one of the L-Gates under their control to leave open, and then destroys all other L-Gates

Compatibility

Full File Overrides

  • common\inline_scripts\districts\habitat_housing_job_swaps.txt
  • common\inline_scripts\grand_archive\mutations\camouflage\camouflage_mutation.txt
  • common\inline_scripts\grand_archive\mutations\component_dynamic_cost.txt
  • common\inline_scripts\pop_categories\trait_production.txt
  • common\inline_scripts\pop_categories\trait_upkeep.txt
  • common\traits\04_species_traits.txt
  • common\traits\09_ascension_traits.txt
  • common\traits\10_paragon_traits.txt
  • gfx\interface\icons\traits\trait_robot_immortality.dds
  • interface\ship_designer.gui

Files Containing Overridden Vanilla Content

  • common\armies~rose__OVERRIDE__01_assault_armies.txt
  • common\ascension_perks~rose__OVERRIDE__ascension_perks.txt
  • common\astral_actions~rose__OVERRIDE__astral_planes_actions.txt
  • common\buildings~rose__OVERRIDE__02_government_buildings.txt
  • common\buildings~rose__OVERRIDE__12_event_buildings.txt
  • common\colony_types~rose__OVERRIDE__00_colony_types.txt
  • common\component_templates!rose__OVERRIDE__00_utilities_aux.txt
  • common\component_templates!rose__OVERRIDE__00_utilities_roles_space_fauna.txt
  • common\component_templates!rose__OVERRIDE__00_utilities_shields.txt
  • common\component_templates!rose__OVERRIDE__00_weapons_critters_amoeba.txt
  • common\component_templates!rose__OVERRIDE__00_weapons_critters_voidworms.txt
  • common\component_templates!rose__OVERRIDE__01_mutation_unique_components.txt
  • common\component_templates!rose__OVERRIDE__01_mutation_utilities_components.txt
  • common\council_agendas~rose__OVERRIDE__01_council_agendas_traditions.txt
  • common\council_agendas~rose__OVERRIDE__02_council_agendas_ascensions.txt
  • common\decisions~rose__OVERRIDE__12_machine_age_decisions.txt
  • common\defines~rose__OVERRIDE__00_defines.txt
  • common\game_rules~rose__OVERRIDE__00_rules.txt
  • common\global_ship_designs!rose__OVERRIDE__space_monster_designs.txt
  • common\governments\authorities~rose__OVERRIDE__authorities.txt
  • common\governments\civics~rose__OVERRIDE__00_civics.txt
  • common\governments\civics~rose__OVERRIDE__00_origins.txt
  • common\governments\civics~rose__OVERRIDE__02_gestalt_civics.txt
  • common\governments\civics~rose__OVERRIDE__03_corporate_civics.txt
  • common\governments\councilors~rose__OVERRIDE__00_councilors.txt
  • common\mutations~rose__OVERRIDE__unique_mutations.txt
  • common\opinion_modifiers~rose__OVERRIDE__00_opinion_modifiers.txt
  • common\personalities~rose__OVERRIDE__00_personalities.txt
  • common\planet_classes~rose__OVERRIDE__00_planet_classes.txt
  • common\policies~rose__OVERRIDE__00_policies.txt
  • common\pop_jobs~rose__OVERRIDE__13_machine_age_jobs.txt
  • common\scripted_triggers~rose__OVERRIDE__00_scripted_triggers.txt
  • common\scripted_triggers~rose__OVERRIDE__00_scripted_triggers_ai.txt
  • common\scripted_triggers~rose__OVERRIDE__00_scripted_triggers_overlord.txt
  • common\scripted_variables!rose__OVERRIDE__00_scripted_variables.txt
  • common\scripted_variables!rose__OVERRIDE__07_scripted_variables_machine_age.txt
  • common\section_templates!rose__OVERRIDE__grand_archive.txt
  • common\ship_sizes~rose__OVERRIDE__02_event_ships.txt
  • common\ship_sizes~rose__OVERRIDE__07_space_monsters.txt
  • common\ship_sizes~rose__OVERRIDE__12_psionic.txt
  • common\ship_sizes~rose__OVERRIDE__juggernauts.txt
  • common\situations~rose__OVERRIDE__08_machine_age_situations.txt
  • common\special_projects!rose__OVERRIDE__04_projects_machine_age.txt
  • common\static_modifiers!rose__OVERRIDE__05_static_modifiers_utopia.txt
  • common\static_modifiers!rose__OVERRIDE__22_static_modifiers_machine_age.txt
  • common\technology~rose__OVERRIDE__00_eng_tech.txt
  • common\technology~rose__OVERRIDE__00_soc_tech.txt
  • common\technology~rose__OVERRIDE__00_soc_tech_repeatable.txt
  • common\technology~rose__OVERRIDE__00_synthetic_dawn_tech.txt
  • common\trade_conversions~rose__OVERRIDE__00_trade_conversions.txt
  • common\traditions~rose__OVERRIDE__00_aptitude.txt
  • common\traditions~rose__OVERRIDE__01_genetics.txt
  • common\traditions~rose__OVERRIDE__01_nanotech.txt
  • common\traditions~rose__OVERRIDE__01_synthetics.txt
  • events!rose__OVERRIDE__aquatics_events.txt
  • events!rose__OVERRIDE__colony_events_1.txt
  • events!rose__OVERRIDE__country_events_2.txt
  • events!rose__OVERRIDE__grand_archive_events.txt
  • events!rose__OVERRIDE__leviathans_events_2.txt
  • events!rose__OVERRIDE__machine_age_events_2.txt
  • events!rose__OVERRIDE__machine_age_situation_events_2.txt
  • events!rose__OVERRIDE__nemesis_emperor_events.txt
  • events!rose__OVERRIDE__origin_events_3.txt
  • events!rose__OVERRIDE__origin_events_machine_age.txt
  • events!rose__OVERRIDE__origin_events_paragon.txt
  • events!rose__OVERRIDE__plantoid_events.txt
  • events!rose__OVERRIDE__utopia_on_action_events.txt
  • events!rose__OVERRIDE__utopia_shroud_events.txt
  • localisation\replace~rose__OVERRIDE__aquatics_l_english.yml
  • localisation\replace~rose__OVERRIDE__civic_and_origin_concepts_l_english.yml
  • localisation\replace~rose__OVERRIDE__federations_anniversary_l_english.yml
  • localisation\replace~rose__OVERRIDE__federations_l_english.yml
  • localisation\replace~rose__OVERRIDE__l_english.yml
  • localisation\replace~rose__OVERRIDE__machine_age_l_english.yml
  • localisation\replace~rose__OVERRIDE__paragon_3_l_english.yml
  • localisation\replace~rose__OVERRIDE__paragon_l_english.yml
  • localisation\replace~rose__OVERRIDE__plantoids_l_english.yml
  • localisation\replace~rose__OVERRIDE__technology_l_english.yml
  • localisation\replace~rose__OVERRIDE__traditions_l_english.yml

Additional Linked But Not Overridden Files

  • common\component_templates\00_strike_craft.txt

  • common\component_templates\00_weapons_archaeotechnology.txt

    • Player-usable strike craft (except Amoeba and Scourge) are copied into common\component_templates!rose_no_pd_strike_craft.txt with their weapon type set to "instant"
  • common\technology\00_fallen_empire_tech.txt

    • Building techs are copied into common\technology~rose_fallen_empire_tech.txt with different ids and weight modifiers

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