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Releases: Alien4042x/WineForge

WineForge 0.6.0.3

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@Alien4042x Alien4042x released this 22 Aug 13:20

Changed

  • Updated the Wine base to Wine 11.16.
  • Ported the WineForge launcher from Apple Swift to Tauri to improve the user interface and make future design work easier.

Fixed

  • Fixed Steam Overlay support in games using the D3DMetal path.
  • Fixed Battle.net update permission handling where games or the launcher could incorrectly report that an update was required.
  • Fixed the bundled runtime packaging. The first upload was removed and rebuilt because three required dylib files were missing:
    • WineForgeCore/lib/libfreetype.6.dylib
    • WineForgeCore/lib/libgnutls.30.dylib
    • WineForgeCore/lib/libSDL2-2.0.0.dylib

Notes

  • The new Tauri launcher is functional, but some minor interface issues may still be present while the frontend continues to be refined. If you run into launcher-specific problems, please report them. If Tauri turns out to cause more issues than expected, I may temporarily return to the previous Swift launcher.
  • The missing runtime dylib files could also have contributed to some older crashes or inconsistent behavior, because parts of the runtime could prefer Homebrew-provided libraries instead of the bundled WineForge libraries. This has been corrected in this build.

WineForge 0.6.0.2

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@Alien4042x Alien4042x released this 08 Aug 15:41

Stable Release

WineForge is now considered stable for the launchers and games currently validated by the project. This release focuses on additional launcher and game compatibility.

Added

  • Added support for EA App.
  • Added support for Battle.net.
  • Added support for Ubisoft Connect.

Changed

  • Improved parts of the WineForge launcher and application launch workflow.
  • Centralized launcher-specific process handling to simplify future compatibility work.
  • Changed the project status from experimental to stable for currently validated workflows.

Fixed

  • Fixed EA App startup and user interface rendering.
  • Fixed Battle.net startup and 32-bit CEF rendering.
  • Fixed Ubisoft Connect startup and user interface rendering.
  • Fixed a protected-loader startup failure in Diablo II: Resurrected. Diablo IV was also tested through Battle.net and ran smoothly.

WineForge 0.6.0.1

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@Alien4042x Alien4042x released this 27 Jul 14:40

Experimental Release

WineForge is still experimental. This release updates the Wine base to Wine 11.14 and expands launcher, graphics backend, synchronization, and media compatibility.

Added

  • Added support for Rockstar Games Launcher and Social Club.
  • Added support for launching Rockstar titles through Epic Games Launcher, validated with Red Dead Redemption 2.
  • Added a selectable DXMT backend for Direct3D 10 and Direct3D 11 applications.
  • Added WineForge DXCompat for missing D3DMetal behavior required by Rockstar Games Launcher and selected Unreal Engine media paths.

Changed

  • Reworked parts of the WineForge launcher and application launch workflow.
  • Updated WFUSync compatibility for Wine 11.14.

Fixed

  • Fixed WineGStreamer build and runtime integration, allowing supported in-game videos to play correctly.
  • Fixed video playback issues that caused affected Unreal Engine games to display black video or freeze under Direct3D 11 and Direct3D 12.
  • Improved Epic Games Launcher download, verification, and paused-operation handling.

WineForge 0.6.0.0

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@Alien4042x Alien4042x released this 16 Jul 16:59

Experimental Release

WineForge is currently experimental and this release is focused on early compatibility work.

Added

  • Added a small WineForge launcher for managing and starting supported launchers/games.
  • Added Metal/D3DMetal support.
  • Added working launcher support for Steam.
  • Added working launcher support for Epic Games Launcher.

Fixed

  • Fixed an issue where some games could switch the system keyboard layout to another language.