Releases: Alien4042x/WineForge
Releases · Alien4042x/WineForge
Release list
WineForge 0.6.0.3
Changed
- Updated the Wine base to Wine 11.16.
- Ported the WineForge launcher from Apple Swift to Tauri to improve the user interface and make future design work easier.
Fixed
- Fixed Steam Overlay support in games using the D3DMetal path.
- Fixed Battle.net update permission handling where games or the launcher could incorrectly report that an update was required.
- Fixed the bundled runtime packaging. The first upload was removed and rebuilt because three required dylib files were missing:
WineForgeCore/lib/libfreetype.6.dylibWineForgeCore/lib/libgnutls.30.dylibWineForgeCore/lib/libSDL2-2.0.0.dylib
Notes
- The new Tauri launcher is functional, but some minor interface issues may still be present while the frontend continues to be refined. If you run into launcher-specific problems, please report them. If Tauri turns out to cause more issues than expected, I may temporarily return to the previous Swift launcher.
- The missing runtime dylib files could also have contributed to some older crashes or inconsistent behavior, because parts of the runtime could prefer Homebrew-provided libraries instead of the bundled WineForge libraries. This has been corrected in this build.
WineForge 0.6.0.2
Stable Release
WineForge is now considered stable for the launchers and games currently validated by the project. This release focuses on additional launcher and game compatibility.
Added
- Added support for EA App.
- Added support for Battle.net.
- Added support for Ubisoft Connect.
Changed
- Improved parts of the WineForge launcher and application launch workflow.
- Centralized launcher-specific process handling to simplify future compatibility work.
- Changed the project status from experimental to stable for currently validated workflows.
Fixed
- Fixed EA App startup and user interface rendering.
- Fixed Battle.net startup and 32-bit CEF rendering.
- Fixed Ubisoft Connect startup and user interface rendering.
- Fixed a protected-loader startup failure in Diablo II: Resurrected. Diablo IV was also tested through Battle.net and ran smoothly.
WineForge 0.6.0.1
Experimental Release
WineForge is still experimental. This release updates the Wine base to Wine 11.14 and expands launcher, graphics backend, synchronization, and media compatibility.
Added
- Added support for Rockstar Games Launcher and Social Club.
- Added support for launching Rockstar titles through Epic Games Launcher, validated with Red Dead Redemption 2.
- Added a selectable DXMT backend for Direct3D 10 and Direct3D 11 applications.
- Added WineForge DXCompat for missing D3DMetal behavior required by Rockstar Games Launcher and selected Unreal Engine media paths.
Changed
- Reworked parts of the WineForge launcher and application launch workflow.
- Updated WFUSync compatibility for Wine 11.14.
Fixed
- Fixed WineGStreamer build and runtime integration, allowing supported in-game videos to play correctly.
- Fixed video playback issues that caused affected Unreal Engine games to display black video or freeze under Direct3D 11 and Direct3D 12.
- Improved Epic Games Launcher download, verification, and paused-operation handling.
WineForge 0.6.0.0
Experimental Release
WineForge is currently experimental and this release is focused on early compatibility work.
Added
- Added a small WineForge launcher for managing and starting supported launchers/games.
- Added Metal/D3DMetal support.
- Added working launcher support for Steam.
- Added working launcher support for Epic Games Launcher.
Fixed
- Fixed an issue where some games could switch the system keyboard layout to another language.