Skip to content
This repository was archived by the owner on Jul 14, 2021. It is now read-only.

Config Options (Incomplete)

Alig96 edited this page Apr 15, 2014 · 1 revision

Gameplay Settings

These options effect a players experience in game.

Name: Base starting points

Option: bnpvbWJpZXM.Config.BaseStartingPoints

Explanation: This is the number of points each player gets at the very beginning of the game.


Name: Base starting weapon (IMPORTANT)

Option: bnpvbWJpZXM.Config.BaseStartingWeapon

Explanation: This is the weapon each player starts with.


Name: Base starting ammo

Option: bnpvbWJpZXM.Config.BaseStartingAmmoAmount

Explanation: This is the ammo each player starts with when they begin the game, or get a weapon on the box.


Round Curve Settings

These options are for the difficulty of the game. It uses math cures to steadily make the game harder, edit these options if you want to make the game harder or easier. With each attribute, it comes in pairs; The base for the curve, and the difficulty. The calculation for the curve is as follows:

X of the Current Round = Y * (Current Round ^ Z)

X = What we're trying to calculate. E.g Health of zombies Y = The base of the curve or the starting number of the curve. E.g Zombies will have 75 health as a base for round 1. Z = The difficulty of the curve. Higher the number, the more it increases every round.

So for example: The health of the zombies on round 2 will be: 75 * (2 ^ 0.6) = 113.68 = 114 (Rounded up)


Wave Curve

Name: Base of Zombie Wave at Round 1

Option: bnpvbWJpZXM.Config.BaseDifficultySpawnRateCurve

Explanation: This is the number of zombies that you would expect on the first wave of a game.


Name: Difficulty of Zombie Wave

Option: bnpvbWJpZXM.Config.DifficultySpawnRateCurve

Explanation: Increasing this number will make the game harder by adding more zombies per round, decreasing this number will make the game easier by making less zombies per round.


Health Curve

Name: Base of the Zombie Healths at Round 1

Option: bnpvbWJpZXM.Config.BaseDifficultyHealthCurve

Explanation: This is the health of the zombies that you would expect on the first wave of a game.


Name: Difficulty of Zombie Health increase per round

Option: bnpvbWJpZXM.Config.DifficultyHealthCurve

Explanation: Increasing this number will make the game harder by adding more health to the zombies per round, decreasing this number will make the game easier by making adding less health to the zombies per round.


Speed Curve

Name: Base of the Zombie's Speed at Round 1

Option: bnpvbWJpZXM.Config.BaseDifficultySpeedCurve

Explanation: This is the speed of the zombies that you would expect on the first wave of a game.


Name: Difficulty of Zombie speed increase per round

Option: bnpvbWJpZXM.Config.DifficultySpeedCurve

Explanation: Increasing this number will make the game harder by making the zombies faster zombies per round, decreasing this number will make the game easier by making adding less speed to the zombies per round.


Name: Simultaneous Zombies

Option:bnpvbWJpZXM.Config.MaxZombiesSim

Explanation: This is the maximum number of zombies that can spawn at one point in time. Increase this if you think the server / players can handle more than 100 zombies rendered at once

Clone this wiki locally