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Resources Bibliography
Every piece of mathematics, every algorithm, every UI affordance in Fracturing Fog grew out of work done by someone else. This page collects the references that informed the project — books, papers, canonical websites, GitHub repositories, library docs, and useful explainers. Where the application ships a particular algorithm or formula, you should be able to trace it from the relevant doc page back to a citation here.
If you spot a missing reference, file an issue or open a pull request. Citations age — broken links are flagged for fixing in Documentation Plan → Citation maintenance.
- Benoit B. Mandelbrot. The Fractal Geometry of Nature. W. H. Freeman, 1982. The book that coined the word "fractal" and gave the Mandelbrot set its first wide audience.
- Adrien Douady, John H. Hubbard. Étude dynamique des polynômes complexes. Publications mathématiques d'Orsay, 1984/1985. Proved the Mandelbrot set is connected; introduced the parameter-ray theory used to label hyperbolic components.
- Heinz-Otto Peitgen, Peter H. Richter. The Beauty of Fractals: Images of Complex Dynamical Systems. Springer-Verlag, 1986. The earliest accessible visual catalogue.
- John W. Milnor. Dynamics in One Complex Variable. Princeton University Press, 3rd ed., 2006. The modern standard reference for iterating rational maps on the Riemann sphere.
- Wolf Jung. Mandel — Software for Complex Dynamics. https://mndynamics.com/indexp.html. Reference tool for orbit-portrait and external-ray verification.
- Pierre Fatou, Gaston Julia. Sur les équations fonctionnelles. Bull. Soc. Math. France, 1917-1919. The origins of complex iteration theory; the Julia sets are named here.
- Michael F. Barnsley. Fractals Everywhere. Academic Press, 2nd ed., 1993. Defines the chaos game and the iterated function systems used by the IFS renderer.
- John Hutchinson. Fractals and self similarity. Indiana University Mathematics Journal, 1981. Original IFS attractor theorem.
- Shigehiro Ushiki. Phoenix. IEEE Transactions on Circuits and Systems, 1988. The two-step memory recurrence used by the Phoenix family.
- Michael Michelitsch, Otto E. Rössler. A New Feature in the Mandelbrot Set. Computers & Graphics, 1992. Defines the Burning Ship.
- Daniel White. Triplex algebra and the Mandelbulb. https://www.skytopia.com/project/fractal/2mandelbulb.html, 2007-2009. The Mandelbulb's triplex-power formula.
- Paul Nylander. Hypercomplex fractals gallery and notes. https://www.bugman123.com/Hypercomplex/. Companion to White's Mandelbulb explorations.
- Melinda Green. Buddhabrot rendering technique. http://superliminal.com/fractals/bbrot/, 1993.
- Clifford A. Pickover. Computers, Pattern, Chaos, and Beauty. St. Martin's Press, 1990. Source of the Clifford / De Jong attractor formulae used by the Strange Attractor family.
- Kevin I. Martin. Superfractalthing: Mandelbrot Set Calculation in High Precision. Bulletin of the Mandel-machine project, 2014. Original published perturbation + series approximation algorithm now widely re-implemented (including in this project).
- Claude Heiland-Allen. MandelbrotPerturbator implementation notes. https://mathr.co.uk/mandelbrot/book-draft/. Practical writeup of perturbation theory + bilinear approximation, glitch detection, and rebase reference selection.
- Botond Kósa. KallesFraktaler2 — source and engineering blog. https://github.com/edyoung/kalles-fraktaler-2. The de-facto reference open-source perturbation Mandelbrot renderer.
- Yuhao Zhu. Higher-precision arithmetic via double-double and quad-double. In particular QD library by Y. Hida, X. S. Li, D. H. Bailey (https://www.davidhbailey.com/dhbsoftware/). Foundation for the DD / QD pipeline.
- John Hart. Sphere tracing: A geometric method for the antialiased ray tracing of implicit surfaces. The Visual Computer, 1996. The original distance-estimation raymarcher.
- Inigo Quilez. Distance estimation, ambient occlusion, soft shadows for raymarched fractals. https://iquilezles.org/articles/. The canonical modern primer.
- Robert L. Cook, Kenneth E. Torrance. A reflectance model for computer graphics. SIGGRAPH 1982. Source for the PBR3D theme kind's microfacet shading.
- Garry T. Krollman. CIELAB and CIECAM02 conversions — referenced by the from-image palette k-means sampler. Practical formulae from https://www.brucelindbloom.com/index.html?Eqn_RGB_to_XYZ.html.
- Cynthia A. Brewer. ColorBrewer 2. https://colorbrewer2.org. Reference for accessible sequential / diverging palettes, used for several built-in themes.
- Peter Karpov. Improved orbit-trap colouring for Mandelbrot zoom videos. https://inversed.ru/Blog_2.htm. Direct inspiration for the orbit-trap theme kind.
- NASA Ames perceptual papers on chromostereopsis (red/blue depth cue). Source for the Chromostereopsis theme kind.
- Sebastian Böck, Markus Schedl. Maximum filter vibrato suppression for onset detection. Proceedings of DAFx-13, 2013. Spectral-flux beat detection underpins the audio-reactive engine.
- Brian C. J. Moore. An Introduction to the Psychology of Hearing. Brill, 6th ed., 2012. Source for the band-weighted detector EQ (bass / lo-mid / mid / hi-mid / high) bands.
| Library | Purpose | Project home |
|---|---|---|
| Avalonia 12 | Cross-platform UI framework that hosts the active shell | https://avaloniaui.net |
| Avalonia.Controls.ColorPicker | Colour swatch / colour wheel in the theme editor | https://github.com/AvaloniaUI/Avalonia |
| ReactiveUI.Avalonia | MVVM with observable bindings; the project's primary VM idiom | https://www.reactiveui.net |
| Vortice.Windows | Native-friendly D3D11/12 + DXGI bindings | https://github.com/amerkoleci/Vortice.Windows |
| Silk.NET | Cross-platform OpenGL / Vulkan / Metal bindings (cross-platform render path) | https://github.com/dotnet/Silk.NET |
| SkiaSharp | Software / OpenGL Skia renderer | https://github.com/mono/SkiaSharp |
| ILGPU | C# → SPIR-V / PTX / OpenCL JIT for the GPU calculator path | https://www.ilgpu.net |
Roslyn (Microsoft.CodeAnalysis.CSharp) |
C# script compilation for User Equation + theme C# export | https://github.com/dotnet/roslyn |
| Markdig | Markdown → HTML for the static documentation site | https://github.com/xoofx/markdig |
| NAudio | WASAPI loopback + microphone capture for the audio-reactive engine | https://github.com/naudio/NAudio |
| FFmpeg | Lossless and visually-lossless video encoding presets | https://ffmpeg.org |
| KaTeX (CDN, web only) | LaTeX rendering inside the static doc site | https://katex.org |
| Prism.js (CDN, web only) | Syntax highlighting inside the static doc site | https://prismjs.com |
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k-means in CIELAB — Stuart P. Lloyd. Least squares quantization in PCM. IEEE Transactions on
Information Theory, 1982. Underlies
PaletteBuilder.Lib's palette extractor and the theme editor's From Image… button. - Gaussian elimination with partial pivoting — Numerical Recipes (Press et al., 3rd ed.). Used in the Newton calculator's polynomial-coefficient mode (roadmap).
- Smoothstep / quintic Hermite interpolation — Ken Perlin. Improving noise. SIGGRAPH 2002. Used for the slideshow cross-fade and the video-zoom easing curve.
-
Catmull-Rom splines — Edwin Catmull, Raphael Rom. A class of local interpolating splines.
In Computer Aided Geometric Design, Academic Press, 1974. The C¹-continuous interpolating spline
the camera track uses by default — a curve that passes through every keyframe with tangents derived
from the neighbouring keys. Used in
CameraTrack.EvaluateandSceneGlobalTrack.Evaluate. -
Cubic Hermite interpolation / smoothstep — see the Perlin entry above. The Bezier interpolation
mode and the per-key
EaseInOutreparametrisation both reduce to smoothstep ($u^2(3-2u)$ , a cubic Hermite with zero endpoint tangents). -
Accumulation motion blur & shutter angle — Rob Cook, Loren Carpenter, Edwin Catmull.
The Reyes image rendering architecture. SIGGRAPH 1987. Distributes samples across the open-shutter
interval and averages them; the offline scene renderer's
--motion-blursub-frame averaging is the same box-filter-over-the-shutter idea. Shutter fraction here is the film "shutter angle" expressed as a fraction of the frame interval (0.5 ≈ a 180° shutter). - Dolly zoom (the "Vertigo" / Hitchcock effect) — coined in Alfred Hitchcock's Vertigo (1958), achieved by dollying the camera while zooming the opposite way. The orbit camera exposes distance (dolly) directly; a true field-of-view zoom track is future work (see the roadmap).
-
Reinhard tone mapping — Erik Reinhard, Michael Stark, Peter Shirley, James Ferwerda.
Photographic tone reproduction for digital images. SIGGRAPH 2002. The
Reinhard/ReinhardExtendedper-shot tone-map operators. -
ACES filmic tone mapping — Academy Color Encoding System, AMPAS. The
ACESper-shot tone-map operator's filmic curve.
- fractalforums.com — long-running fractal-rendering community. Many of the perturbation and glitch-detection refinements implemented here were first vetted there.
- mathr.co.uk — Claude Heiland-Allen's writing on Mandelbrot rendering. Frequent first-stop reference.
- iquilezles.org — Inigo Quilez's articles on procedural graphics, raymarching, signed distance functions, noise.
- shadertoy.com — countless cross-reference shaders for the 3-D / distance-estimation pipeline.
- scratchapixel.com — Wikipedia-style explainer site for ray tracing, sampling, transforms.
- redblobgames.com — Amit Patel's interactive write-ups (hex grids, A*, easing). Indirect influence on UI animation design.
When introducing a piece of mathematics or an algorithm in a doc page, link inline like this:
The smoothed escape count follows [(Linas Vepstas 1997)](../Resources-Bibliography.md#linas-vepstas-smooth-iter).…and ensure the anchor exists here. If it does not yet, add it as a one-line stub under the right section and let the next pass flesh it out. The cost of a stub is zero; the cost of an unverifiable claim is the trust readers put in the doc.