Releases: Andiweli/HaloCE-Android-AAOS
Releases · Andiweli/HaloCE-Android-AAOS
Release list
Halo CE 1.0.6
Upstream Patches
- Multiplayer: Fixes for player slots, legacy references, and map transitions.
- Split-screen: Corrected radar and properly positioned split lines.
- Renderer: More efficient vertex bindings starting with GLES 3.1, with a GLES 3.0 fallback.
- HUD: Improved sniper scope, corrected displays, and shotgun ammo.
- Widescreen: Correctly sized menu backgrounds without distorted loading screens.
And in addition...
- Audio buffer increased to 2048 frames to prevent crackling.
Halo CE 1.0.5
Audio Hotfix
- Recording Videos didn't allow recording audio. This is now fixed.
Halo CE 1.0.4
Weekend Update
- The rendering pipeline has undergone a major overhaul and should now have resolved additional texture issues (such as missing textures, transparent walls, floors, and ceilings, as well as distorted textures).
- The in-game overlay menu (accessed by holding down the SELECT button) has been revised and is now available in German, English, French, and Italian (with the possibility of other languages being added). The language is determined by the Android device's system language.
- Gyroscope-based view control is now available as an optional feature and can be enabled—along with sensitivity settings—via the in-game overlay menu.
Halo CE 1.0.3
The in-game volume menu under SETTINGS has been removed; it was more of a hack and was not intended to be implemented that way.
A proper in-game overlay for volume, brightness, and gamma settings can be accessed by holding down the Select button on the controller for 0.5 seconds.
Halo CE 1.0.2
- Fullscreen intro and credits with audio.
- Localized ISO maps and video support (recognizes maps_fr or maps_de).
- Correct import path display (see above).
- Improved fullscreen device detection.
- Fixed crashes when exiting with B.
Halo CE 1.0.1 RetroTouch Fix
- RetroTouch controls now in english
Halo CE 1.0 Initial Release
Initial Release
- Added dedicated Android and Android Automotive OS (AAOS) build variants.
- Integrated RetroTouch controls, automatically hidden when a controller is detected.
- Added profile-based master, sound effects and music volume controls.
- Fixed missing walls and corrupted geometry through synchronized GPU buffer uploads.
- Restored the original 30 FPS mode, eliminating cinematic movement stutter in testing.
- Improved startup compatibility with safe memory allocation and alternative game-image addresses.
- Fixed mobile fullscreen and AAOS rendering within the available screen area.
- Improved AAOS audio buffering to eliminate crackling.
- Cleaned up menu labels, fonts and navigation; removed visible debug overlays.
- Added controller Back-to-exit from the main menu and automatic cheat configuration installation.
- Simplified GitHub releases to Android and AAOS APKs.
Commit: 03b3090
Android: app-mobile-release.apk
AAOS: app-aaos-release.apk