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Halo CE 1.0.10

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@Andiweli Andiweli released this 09 Oct 22:26
· 6 commits to main since this release
  • Rendering optimized: larger texture caches, faster shader and render target lookups, and fewer unnecessary shader data transfers.
  • Visibility checks improved: GPU queries use the last completed value instead of waiting for new results.
  • Object and light management accelerated: caching for cluster lists and light selection; more efficient search for available data slots.
  • Network co-op optimized: reduced redundant cleanup of corpses and other obsolete objects.
  • Checkpoint system improved: background saving, pre-allocated save buffer, and instant restoration from that buffer; error handling and thread teardown made more robust.
  • Cutscene crash fix implemented: long console text strings no longer halt the game; percent signs in script text are displayed correctly.
  • Regression tests added and native game files updated.