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Rendering optimized: larger texture caches, faster shader and render target lookups, and fewer unnecessary shader data transfers.
Visibility checks improved: GPU queries use the last completed value instead of waiting for new results.
Object and light management accelerated: caching for cluster lists and light selection; more efficient search for available data slots.
Network co-op optimized: reduced redundant cleanup of corpses and other obsolete objects.
Checkpoint system improved: background saving, pre-allocated save buffer, and instant restoration from that buffer; error handling and thread teardown made more robust.
Cutscene crash fix implemented: long console text strings no longer halt the game; percent signs in script text are displayed correctly.
Regression tests added and native game files updated.