Releases: Andiweli/OpenMW-Android
Releases · Andiweli/OpenMW-Android
Release list
OpenMW Android 0.51.0-11
Controller Hotfix
- Fixed Android on-screen keyboard input when a gamepad is connected.
- Fixed text entry for character names, console commands, spells and enchantments while using a controller.
- Improved compatibility between the Android OSK and SDL text input handling.
OpenMW Android 0.51.0-10
Minor Shadow Fixes
- Shadows that touched ground or rocks in morning or evening sunlight produced line artifacts.
- An additional "Very High" shadow quality mode has been introduced for even sharper shadow edges (requires more processing power).
OpenMW Android 0.51.0-09
Small bugfixes
- The Wetworld "puddles" have been removed, as they were causing puddles to form on sloping rocks and leaves in some areas, such as the Bitter Coast.
- A bug has been fixed that required players toggling touch controls on and off to activate them on touch devices. This was a bug in the launcher, which has now been resolved.
OpenMW Android 0.51.0-07
Hotfix
- Fixed touch input on AAOS
OpenMW Android 0.51.0-06
Automotive update
- This small update adds Google Automotive support (if you have access to a Google Android AAOS vehicle)
OpenMW Android 0.51.0-05
Launcher Update for Version 0.51.0
- Groundcover options have been revised
- Details and view distance for groundcover have been added
- Minor bug fixes in the launcher
OpenMW Android 0.51.0-04
Small graphics update
- Fixed Ghostfence / Red Mountain barrier flickering
- Fixed the in-game resolution list to show the active launcher-selected render resolution
OpenMW Android 0.51.0-03
OpenMW Android has been updated to version 0.51!
Hotfix 0.51.0(03)
- A bug that caused the map to display incorrectly has been fixed.
Hotfix 0.51.0(02)
- added Launcher OLED background
- Native Mouse for ChromeOS
- Water Reflection Fix for lower resolutions
- ChromeOS Exit Fix
Base 0.51.0(01)
- Engine, resources, and scripts updated to OpenMW 0.51.0 Final
- New launcher options for triggers and ground cover lighting
- Improved shadow quality, distance, and categories
- GLES2/GL4ES compatibility fixes
- WetWorld/puddles, rain ripples, RainLens, bloom, god rays, and lens flare
- Direct sunlight brightening reduced by 25%
- Migration of existing settings and save games
- Controllers, including L/R and background/standby resume, have been tested
OpenMW Android 0.50.0
First release of my porting attempt of OpenMW (Morrowind)
- Based on the CaveBros OpenMW Android port.
- Updated to OpenMW 0.50.0 Final.
- Optimized for Android handhelds, tablets and ChromeOS.
- Includes ARM64 support and a GLES2/GL4ES rendering backend.
- Integrated OMWFX post-processing shader suite.
- Includes WetWorld, RainLens, Godrays, Bloom and enhanced Lens Flare effects.
- Includes an Android-compatible dynamic shadow system.
- Custom shadow quality and shadow distance presets.
- Improved mouse support for ChromeOS and physical mice.
- Full gamepad/controller support.
- Configurable on-screen touch controls.
- Custom resolutions and UI scaling support.
- Extended Android launcher with direct access to many OpenMW 0.50 settings.
- Configurable gameplay, visuals, shadows, animations, interface and engine options.
- Dedicated 20 / 30 / 60 FPS and physics update settings.
- Support for custom mods, data files, shader presets and environment flags.
- Android-specific fixes for post-processing, depth textures and GLES2 compatibility.
- Designed to keep the original OpenMW experience while making it practical on modern Android devices.