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Releases: Andiweli/OpenMW-Android

OpenMW Android 0.51.0-11

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@Andiweli Andiweli released this 12 Sep 20:30

Controller Hotfix

  • Fixed Android on-screen keyboard input when a gamepad is connected.
  • Fixed text entry for character names, console commands, spells and enchantments while using a controller.
  • Improved compatibility between the Android OSK and SDL text input handling.

OpenMW Android 0.51.0-10

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@Andiweli Andiweli released this 07 Sep 10:54
1ac258e

Minor Shadow Fixes

  • Shadows that touched ground or rocks in morning or evening sunlight produced line artifacts.
  • An additional "Very High" shadow quality mode has been introduced for even sharper shadow edges (requires more processing power).

OpenMW Android 0.51.0-09

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@Andiweli Andiweli released this 03 Sep 12:54

Small bugfixes

  • The Wetworld "puddles" have been removed, as they were causing puddles to form on sloping rocks and leaves in some areas, such as the Bitter Coast.
  • A bug has been fixed that required players toggling touch controls on and off to activate them on touch devices. This was a bug in the launcher, which has now been resolved.

OpenMW Android 0.51.0-07

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@Andiweli Andiweli released this 29 Aug 18:44

Hotfix

  • Fixed touch input on AAOS

OpenMW Android 0.51.0-06

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@Andiweli Andiweli released this 29 Aug 18:41

Automotive update

  • This small update adds Google Automotive support (if you have access to a Google Android AAOS vehicle)

OpenMW Android 0.51.0-05

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@Andiweli Andiweli released this 23 Aug 09:58

Launcher Update for Version 0.51.0

  • Groundcover options have been revised
  • Details and view distance for groundcover have been added
  • Minor bug fixes in the launcher

OpenMW Android 0.51.0-04

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@Andiweli Andiweli released this 19 Aug 20:01
7f29f48

Small graphics update

  • Fixed Ghostfence / Red Mountain barrier flickering
  • Fixed the in-game resolution list to show the active launcher-selected render resolution

OpenMW Android 0.51.0-03

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@Andiweli Andiweli released this 12 Aug 14:23
7f29f48

OpenMW Android has been updated to version 0.51!

Hotfix 0.51.0(03)

  • A bug that caused the map to display incorrectly has been fixed.

Hotfix 0.51.0(02)

  • added Launcher OLED background
  • Native Mouse for ChromeOS
  • Water Reflection Fix for lower resolutions
  • ChromeOS Exit Fix

Base 0.51.0(01)

  • Engine, resources, and scripts updated to OpenMW 0.51.0 Final
  • New launcher options for triggers and ground cover lighting
  • Improved shadow quality, distance, and categories
  • GLES2/GL4ES compatibility fixes
  • WetWorld/puddles, rain ripples, RainLens, bloom, god rays, and lens flare
  • Direct sunlight brightening reduced by 25%
  • Migration of existing settings and save games
  • Controllers, including L/R and background/standby resume, have been tested

OpenMW Android 0.50.0

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@Andiweli Andiweli released this 09 Aug 17:16
7f29f48

First release of my porting attempt of OpenMW (Morrowind)

  • Based on the CaveBros OpenMW Android port.
  • Updated to OpenMW 0.50.0 Final.
  • Optimized for Android handhelds, tablets and ChromeOS.
  • Includes ARM64 support and a GLES2/GL4ES rendering backend.
  • Integrated OMWFX post-processing shader suite.
  • Includes WetWorld, RainLens, Godrays, Bloom and enhanced Lens Flare effects.
  • Includes an Android-compatible dynamic shadow system.
  • Custom shadow quality and shadow distance presets.
  • Improved mouse support for ChromeOS and physical mice.
  • Full gamepad/controller support.
  • Configurable on-screen touch controls.
  • Custom resolutions and UI scaling support.
  • Extended Android launcher with direct access to many OpenMW 0.50 settings.
  • Configurable gameplay, visuals, shadows, animations, interface and engine options.
  • Dedicated 20 / 30 / 60 FPS and physics update settings.
  • Support for custom mods, data files, shader presets and environment flags.
  • Android-specific fixes for post-processing, depth textures and GLES2 compatibility.
  • Designed to keep the original OpenMW experience while making it practical on modern Android devices.