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0.50.0
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First release of my porting attempt of OpenMW (Morrowind)
Based on the CaveBros OpenMW Android port.
Updated to OpenMW 0.50.0 Final .
Optimized for Android handhelds, tablets and ChromeOS .
Includes ARM64 support and a GLES2/GL4ES rendering backend.
Integrated OMWFX post-processing shader suite .
Includes WetWorld , RainLens , Godrays , Bloom and enhanced Lens Flare effects.
Includes an Android-compatible dynamic shadow system .
Custom shadow quality and shadow distance presets.
Improved mouse support for ChromeOS and physical mice .
Full gamepad/controller support .
Configurable on-screen touch controls .
Custom resolutions and UI scaling support.
Extended Android launcher with direct access to many OpenMW 0.50 settings .
Configurable gameplay, visuals, shadows, animations, interface and engine options.
Dedicated 20 / 30 / 60 FPS and physics update settings.
Support for custom mods, data files, shader presets and environment flags.
Android-specific fixes for post-processing, depth textures and GLES2 compatibility.
Designed to keep the original OpenMW experience while making it practical on modern Android devices.
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