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Andre_601 edited this page Nov 29, 2017 · 3 revisions

A "frame" is one item.
You can animate items (switch between different ones), by making multiple frames in the same Item-section.

Example

Items:
  Wool: #This needs to be a unique name
    Slot: 0 # 0 = first slot
    Frame-Delay: 20 # Required for the frames
    Frames:
      <UNIQUEID>: # Needs to be unique
        Item: 'wool:5:1'
        Name: '&aGreen wool'
        Lore:
        - '&aI am Green!'
      <UNIQUEID>:
        Item: 'wool:14:1'
        Name: '&4Red wool with enchantment'
        Lore:
        - '&4I am Red!'

Summary

<UNIQUEID>

Required? Type Supports Placeholders?
Yes String No

This is the same like <UNIQUEID> in the Items-section.

Important! If you use numbers, make sure, to put them in ' ' (Single quotes)!


Item

Required? Type Supports Placeholders?
Yes String Yes

The format is <itemname>:[data]:[amount]
The itemname is required, but the data and amount are optional!
You can also use nummerical placeholders in data and amount.


Name

Required? Type Supports Placeholders?
No String Yes

Set the displayname of the Item.
Make sure, to put it in ' ' (single quotes).


Lore

Required? Type Supports Placeholders?
No Stringlist Yes

Set the lore of the Item.
Make sure, to put the text in ' ' (single quotes).

Important! You need to make at least a second frame, if you have a placeholder, that updates frequently!


Enchantments

Required? Type Supports Placeholders?
No Stringlist No

Add enchantments in the format - '[enchantment]:<level>'

Valid enchantment-names can be found here!
(Not all enchantments are available in all versions!)


Hide-Flags

Required? Type Supports Placeholders?
No Integer No

Set a certain value, to hide certain flags.
You can use the sum of certain values, to hide multiple flags. (f.e. 63 to hide all flags or 6 to hide enchantments and "Can place on")

Valid entries:

  • 1 = Attributes
  • 2 = Destroys ("Can destroy ..."-text)
  • 4 = Enchantments
  • 8 = Placed-On ("Can be placed on ..."-text)
  • 16 = Potion-Effects
  • 32 = Unbreakable

Skull-Owner

Required? Type Supports Placeholders?
No String Yes

Will set the player-head and the head-item, if the current one is invalid.
You can use %player_name% to show the head of the player, that opens the menu.


Egg-Type

Required? Type Supports Placeholders?
No String No

Changes the Entitytype of the egg and replaces the current Item, if invalid.

A list of valid Egg-types can be found here!
(Some egg-type may not be available on all versions!)


Color

Required? Type Supports Placeholders?
No String No

Changes the color of of leather-armor, tipped arrows or potions.
If the current item is invalid, it will be replaced with a random valid item.

You can generate a color here!

Valid syntax:

  • <Red>, <Green>, <Blue>: RGB-colors (Go from 0 to 255. F. e. 255, 0, 0 for red)
  • <raw RGB>: The raw color value such as 16711680 for red
  • #RRGGBB: HTML-Notation. R, G and B range from 0-9 and A-F

Banner-Pattern

Required? Type Supports Placeholders?
No String No

Applies a pattern to a banner, with the code generated at NeedCoolShoes.com/Banner.
Make a banner there and when You're happy with it, add the code shown in the image below to the banner-pattern:

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