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Frames
A "frame" is one item.
You can animate items (switch between different ones), by making multiple frames in the same Item-section.
Items:
Wool: #This needs to be a unique name
Slot: 0 # 0 = first slot
Frame-Delay: 20 # Required for the frames
Frames:
<UNIQUEID>: # Needs to be unique
Item: 'wool:5:1'
Name: '&aGreen wool'
Lore:
- '&aI am Green!'
<UNIQUEID>:
Item: 'wool:14:1'
Name: '&4Red wool with enchantment'
Lore:
- '&4I am Red!'| Required? | Type | Supports Placeholders? |
|---|---|---|
| Yes | String | No |
This is the same like <UNIQUEID> in the Items-section.
Important! If you use numbers, make sure, to put them in ' ' (Single quotes)!
| Required? | Type | Supports Placeholders? |
|---|---|---|
| Yes | String | Yes |
The format is <itemname>:[data]:[amount]
The itemname is required, but the data and amount are optional!
You can also use nummerical placeholders in data and amount.
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | Yes |
Set the displayname of the Item.
Make sure, to put it in ' ' (single quotes).
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Stringlist | Yes |
Set the lore of the Item.
Make sure, to put the text in ' ' (single quotes).
Important! You need to make at least a second frame, if you have a placeholder, that updates frequently!
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Stringlist | No |
Add enchantments in the format - '[enchantment]:<level>'
Valid enchantment-names can be found here!
(Not all enchantments are available in all versions!)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Integer | No |
Set a certain value, to hide certain flags.
You can use the sum of certain values, to hide multiple flags. (f.e. 63 to hide all flags or 6 to hide enchantments and "Can place on")
Valid entries:
-
1= Attributes -
2= Destroys ("Can destroy ..."-text) -
4= Enchantments -
8= Placed-On ("Can be placed on ..."-text) -
16= Potion-Effects -
32= Unbreakable
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | Yes |
Will set the player-head and the head-item, if the current one is invalid.
You can use %player_name% to show the head of the player, that opens the menu.
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Changes the Entitytype of the egg and replaces the current Item, if invalid.
A list of valid Egg-types can be found here!
(Some egg-type may not be available on all versions!)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Changes the color of of leather-armor, tipped arrows or potions.
If the current item is invalid, it will be replaced with a random valid item.
You can generate a color here!
Valid syntax:
- <Red>, <Green>, <Blue>: RGB-colors (Go from 0 to 255. F. e. 255, 0, 0 for red)
-
<raw RGB>: The raw color value such as
16711680for red - #RRGGBB: HTML-Notation. R, G and B range from 0-9 and A-F
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Applies a pattern to a banner, with the code generated at NeedCoolShoes.com/Banner.
Make a banner there and when You're happy with it, add the code shown in the image below to the banner-pattern:
