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Menu Item
You can set a so called "Menu-Item", that let players open a menu, with a configured Item.
Example:
Menu-Item:
Item: 'anvil'
Name: 'Name of item'
Lore:
- '&7Line #1'
Give-Join: true
Give-Slot: 0
Give-Delay: 0
Item-Move: true
Item-Drop: true
Ignore-Amount: true
Ignore-Durability: true
Ignore-Meta: true- Item
- Name
- Lore
- Give-Join
- Give-Slot
- Give-Delay
- Item-Move
- Item-Drop
- Ignore-Amount
- Ignore-Durability
- Ignore-Meta
- Enchantments
- Hide-Flag
- Skull-Owner
- Egg-Type
- Color
- Banner-Pattern
| Required? | Type | Supports Placeholders? |
|---|---|---|
| Yes | String | Yes |
Set the item here. The format is <Itemname>:[Data]:[Amount]
Data and Amount are optional.
Placeholders can be used in the data and amount.
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | Yes |
Set the displayname of the Item.
Make sure, to put the string in ''
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Stringlist | Yes |
A list of text, that should be displayed in the Itemlore.
The format is:
Lore:
- 'Line 1'
- 'Line 2'| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Boolean | No |
Should the plugin give the Item on join?
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Integer | No |
Set the slot in which the item should be placed.
Counting starts at 0 (0 = 1, 1 = 2, ...)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Integer | No |
Sets a delay (in Seconds) after that the item is given to the player.
Usefull for servers, that have starter-kits or a Auth-plugin like AuthMe.
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Boolean | No |
Should the player be able, to move the item in his inventory?
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Boolean | No |
Should the player be able, to drop the Item?
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Boolean | No |
Should the plugin ignore the item-amount?
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Boolean | No |
Should the plugin ignore the item-durability?
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Boolean | No |
Should the plugin ignore the item-meta?
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Stringlist | Yes |
List of enchantments, that the item should have.
The format is:
- '[Enchantment]:<Level>'Placeholders can be used in the level.
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Integer | No |
Can be used, to hide certain flags.
To hide multiple flags, just use the summary of the numbers. (f.e. 63 to hide all)
Valid Numbers:
- 1 = Attributes
- 2 = Destroys ("Can destroy: [Block]")
- 4 = Enchantments
- 8 = Placed-On ("Can be placed on [Block]")
- 16 = Potion-Effects
- 32 = Unbreakable
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | Yes |
Will set the skull-texture to the given name.
It will replace the current item with a skull-item, if invalid.
Use %player_name% to show the head of the player, that uses the menu.
Disclaimer: This feauture is highly experimental. Only playernames are supported for now!
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Changes the Entitytype of the egg and replaces the current Item, if invalid.
A list of valid Egg-types can be found here!
(Some egg-type may not be available on all versions!)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Changes the color of of leather-armor, tipped arrows or potions.
If the current item is invalid, it will be replaced with a random valid item.
You can generate a color here!
Valid syntax:
- <Red>, <Green>, <Blue>: RGB-colors (Go from 0 to 255. F. e. 255, 0, 0 for red)
-
<raw RGB>: The raw color value such as
16711680for red - #RRGGBB: HTML-Notation. R, G and B range from 0-9 and A-F
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Applies a pattern to a banner, with the code generated at NeedCoolShoes.com/Banner.
Make a banner there and when You're happy with it, add the code shown in the image below to the banner-pattern:
