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Releases: Andrej123456789/uno_pp

v6.0.0

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@Andrej123456789 Andrej123456789 released this 12 Aug 17:42
b90009a

uno++ v6.0.0

Build system refactoring.

v5.0.0

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@Andrej123456789 Andrej123456789 released this 27 Jul 11:14
9e5b1db

uno++ v5.0.0

CMake updates.

v4.0.0

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@Andrej123456789 Andrej123456789 released this 25 Jun 18:27
e1614ea

uno++ v4.0.0

Various polishes.

v3.0.0

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@Andrej123456789 Andrej123456789 released this 16 Aug 11:29

uno++ v3.0.0

Added Windows support and did some polishing.

v2.0.0

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@Andrej123456789 Andrej123456789 released this 09 Aug 21:03
e1b9d4d

uno++ v2.0.0

This version brings complete overhaul of the code. Code is now memory safe and cleaner.

Aside from that, the goal of the game changed. This is now terminal only, network first, mostly Uno clone with extra tweaks (house rules). Most notable differences are those that you don't have to say word uno when you have only one card left; and when +2 and +4 cards are played, next player is not skipped. You can choose between playing only locally or only online, there is no mixing in between.

v1.1.0

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@Andrej123456789 Andrej123456789 released this 05 Aug 11:45
99feb0a

uno v1.1.0

Few polishes.

v1.0.0

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@Andrej123456789 Andrej123456789 released this 25 Nov 21:12

I am happy to announce uno v1.0.0.
This version doesn't have lot of bugs, no graphics (left for v2.0.0 (same thing with GVPaint)), real AI, Win32 API port and full networking.
I was busy and couldn't finish entire networking but you get safe play with more than 520 000 and you are forced to see each others in real life. v2.0.0 if ever come should include graphics, some better AI which is not AI, Win32 API port and full networking.

Down below you can download source code of uno, including executables in .zip file

Thank you for your support
Andrej123456789 aka Andrej Bartulin aka Andrejko Bartunić

v0.8.0

v0.8.0 Pre-release
Pre-release

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@Andrej123456789 Andrej123456789 released this 11 Nov 14:35

Version 0.8.0 which includes full working gameplay with very basic AI.

1.0.0 will hopefully feature graphics, networking and jump in rule.

If you find seg faults (pretty rare now) and if you find follow following steps:

Check that issue isn't caused after someone finished match
Issue hasn't be reported on GitHub yet

and report issue to GitHub

v0.7.0

v0.7.0 Pre-release
Pre-release

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@Andrej123456789 Andrej123456789 released this 31 Aug 18:32

Version 0.7.0 which includes full gameplay with very basic AI.

Except often seg faults and if you find follow following steps:

  • Check that issue isn't caused after someone finished match
  • Issue hasn't be reported on GitHub yet

and report issue to GitHub

v0.5.0

v0.5.0 Pre-release
Pre-release

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@Andrej123456789 Andrej123456789 released this 14 Jul 13:52

Version 0.5.0 which includes full gameplay without any AI or network influence.

Follow this to fix bug:

  • If you can't compile, remove Lua header files and bail and copy functions in util.c and util.h.

If you found other bugs, please first if it is fixed in never releases, else create issue here, on GitHub repo
Andrej