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Examples
These examples are starting points. Replace entity ids and paths with your own Home Assistant setup.
See Screenshots for the full screenshot gallery.
type: custom:orbit-area-card
area: lounge
area_name: Lounge
color: gold
main_entity: climate.lounge_heating
tap_action:
action: navigate
navigation_path: /dashboard-main/lounge
status1: sensor.lounge_temperature
status2: sensor.lounge_humidity
button1: light.lounge_lights
curve_button1: scene.movie_time
curve_button2: script.good_nighttype: custom:orbit-area-card
area: kitchen
area_name: Kitchen
main_entity: light.kitchen_lights
color: light
tap_action:
action: navigate
navigation_path: /dashboard-main/kitchen
button1: light.kitchen_cabinets
button2: switch.kitchen_socketstype: custom:orbit-area-card
area: bedroom
main_entity: light.bedroom_lights
curve_buttons_lock_position: true
curve_button1: scene.bedtime
curve_button1_icon: mdi:weather-night
curve_button1_tap_action:
action: call-service
service: scene.turn_on
service_data:
entity_id: scene.bedtime
curve_button2: cover.bedroom_blind
curve_button2_tap_action:
action: toggle
curve_button2_hold_action:
action: more-infotype: custom:orbit-status-card
mode: standard
state_source: entity
entity: sensor.heating_state
name: Heating
color_on: red
color_off: theme
tap_action:
action: navigate
navigation_path: /dashboard-heating/heating-control
entity_tap_action:
action: more-infotype: custom:orbit-status-card
mode: icon_only
state_source: template
icon: mdi:recycle
color_on: green
color_off: theme
state_template: >-
{{ state_attr('sensor.recycle_collection', 'daysTo') }}
active_template: >-
{{ state_attr('sensor.recycle_collection', 'daysTo') | int < 2 }}type: custom:orbit-status-card
mode: standard
state_source: area_count
area:
- kitchen
- dining_room
domain: light
name: Lights on
color_on: amberThe card defaults to Current activity (24-hour logbook with Current/All scope), while the icon defaults to the Current state details/control dialog.
type: custom:orbit-status-card
mode: standard
state_source: area_count
area: utility_room
domain: sensor
device_class: power
thresholds:
power:
value: 1000
direction: above
name: High power
color_on: redPower values are normalized to watts before comparison, so sensors reported in kW can be counted against the same threshold.
type: custom:orbit-status-card
mode: icon_only
wrap: true
items_per_row: 3
separate_cards: true
entities:
- state_source: entity
entity: sensor.unavailable_entities
icon: mdi:alert-circle-outline
color_on: red
- state_source: area_count
area: kitchen
domain: light
color_on: amber
- state_source: template
state_template: >-
{{ states('sensor.consumer_unit_power') | float(0) | round(0) }}
active_template: >-
{{ states('sensor.consumer_unit_power') | float(0) > 50 }}
icon: mdi:flash
color_on: bluetype: custom:orbit-status-badge
state_source: area_count
area:
- kitchen
- dining_room
domain: light
hide:
- hidden
- label: maintenanceTap uses the built-in Current state action by default, opening a dialog with active entity details and supported off/close/lock controls.
type: custom:orbit-status-badge
state_source: area_count
area:
- ground_floor
- first_floor
domain: sensor
device_class: battery
threshold: 15
hide:
- hiddenThe count uses each device's percentage sensor when available and falls back to its binary low-battery sensor otherwise. Add low to hide to exclude those binary fallbacks.
type: custom:orbit-status-badge
state_source: template
name: Net power
state_template: >-
{{ (states('sensor.consumer_unit_power') | float(0)
- states('sensor.boiler_power') | float(0)) | round(2) }} kW
active_template: >-
{{ states('sensor.consumer_unit_power') | float(0) > 50 }}type: custom:orbit-status-badge
display_style: badge
card_visibility: template
state_source: template
entity: sensor.consumer_unit_power
active_template: >-
{{ states('sensor.consumer_unit_power') | float(0) > 50 }}
inactive_template: >-
{{ states('sensor.consumer_unit_power') | float(0) <= 50 }}
card_color: primary-colortype: custom:orbit-status-card
mode: icon_only
wrap: true
items_per_row: 6
separate_cards: true
entities:
- state_source: entity
entity: sensor.unavailable_entities
icon: mdi:alert-circle-outline
color_on: red
- state_source: entity
entity: sensor.number_of_lights_on
icon: mdi:lightbulb-group
color_on: amber
- state_source: entity
entity: sensor.number_of_doors_open
icon: mdi:door-open
color_on: bluetype: custom:orbit-status-card
mode: person
entity: person.andrew
tracker_entity: device_tracker.andrew_phone
eta_entity: sensor.andrew_eta
battery_entity_1: sensor.andrew_phone_battery
battery_entity_2: sensor.andrew_watch_battery
tap_action:
action: more-infotype: custom:orbit-action-card
main_entity: scene.movie_time
color: purple
icon: mdi:movie-opentype: custom:orbit-action-card
wrap: true
actions_per_row: 4
separate_cards: true
entities:
- entity: scene.movie_time
color: purple
icon: mdi:movie-open
- entity: script.good_night
color: blue
icon: mdi:weather-night
- entity: automation.motion_lights
color: amber
icon: mdi:motion-sensor
- entity: button.restart_router
color: red
icon: mdi:router-wireless-settingsUse Deck Card when you want several normal Lovelace cards to behave like one grouped layout.
type: custom:orbit-deck-card
layout: wrap
items_per_row: 4
separate_cards: false
decks:
- attributes: {}
card:
type: tile
entity: light.kitchen_lights
vertical: true
- attributes: {}
card:
type: tile
entity: light.office_lights
vertical: true
- attributes: {}
card:
type: tile
entity: light.wetroom_lights
vertical: trueUse separate_cards: false when child cards should appear as a single grouped surface.
type: custom:orbit-deck-card
layout: wrap
items_per_row: 4
separate_cards: false
decks:
- attributes:
padding_top: 5px
padding_bottom: 0px
padding_left: 0px
padding_right: 0px
card:
type: gauge
entity: sensor.main_import_power
name: Electric
- attributes: {}
card:
type: gauge
entity: sensor.boiler_power
name: Boiler
- attributes: {}
card:
type: gauge
entity: sensor.ups_battery
name: UPS Battery
- attributes: {}
card:
type: gauge
entity: sensor.ups_runtime
name: UPS TimeTabs let you keep several cards in the same dashboard position and switch between them.
type: custom:orbit-deck-card
layout: tabs
decks:
- attributes:
icon: mdi:home
name: Home
default: true
card:
type: entities
entities:
- light.lounge
- light.kitchen
- attributes:
icon: mdi:flash
name: Energy
card:
type: history-graph
entities:
- sensor.main_import_powerDeck Card actions live under each item's attributes. If no Deck Card action is configured, the child card keeps its own default action.
type: custom:orbit-deck-card
layout: tabs
decks:
- attributes:
icon: mdi:flash
name: Energy
tap_action:
action: navigate
navigation_path: /dashboard-energy
card:
type: entities
entities:
- sensor.main_import_power
- sensor.main_export_power
- attributes:
icon: mdi:thermometer
name: Climate
card:
type: thermostat
entity: climate.loungeOverlay layout uses the first item as the main card and places later cards or badges over it. Position values are pixels from the main card's top-left corner.
type: custom:orbit-deck-card
layout: overlay
decks:
- attributes:
force_padding: true
padding_right: 72px
card:
type: picture-entity
entity: camera.front_door
- attributes:
left: 12
top: 12
width: 48
height: 48
transparent_background: true
badge:
type: entity
entity: binary_sensor.front_door
- attributes:
left: 240
top: 72
width: 64
fit: resize
transparent_background: true
card:
type: button
entity: light.porchLeave width and height unset to keep the child's natural size. Use fit: crop when the configured dimensions should clip rather than scale the child.
type: custom:orbit-status-card
mode: icon_only
entity: sensor.number_of_lights_on
icon: mdi:lightbulb-group
tap_action:
action: popup
popup_title: Lights
popup_content:
type: vertical-stack
cards:
- type: tile
entity: light.living_room
- type: tile
entity: light.kitchen