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DamageCounter v1.3.0

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@ArcademMan ArcademMan released this 21 Aug 18:05

Live fights

Fights now update while you are fighting, instead of only appearing once combat ends. The encounter in progress shows up in the Fights list with a live badge, and its page refreshes on its own.

Fight numbers are now stable, so a link to a specific fight keeps pointing at that fight even after older ones roll off the list.

Healing done properly

  • Healing now counts only the vitality actually restored
  • Overhealing is tracked separately, so you can see how much of a heal was wasted on a character already at full health
  • Armour restoration gets its own stats instead of being counted as healing

Hidden characters

NPCs that temporarily join your party used to sit in the leaderboard next to your actual characters. You can now hide any character with the eye button on its card, and bring it back from the new Settings page. Nothing is deleted: the mod keeps tracking hidden characters, they are simply left out of the pages.

Smaller things

  • Toggle in the header to switch between abbreviated numbers (311K) and full ones (310,963)
  • !dcprobe now also reports fields it could not read, not just missing hit flags

Skill icons are still not bundled (they are Larian assets): drop your extracted icon_assets folder next to the exe, see the README.

The matching mod update is on the Steam Workshop.

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