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DeepCrawlerForge 0.208.0 — levels 4–6 open
The preview now plays through Level 6: the sewers (levels 1–3) and the dwarven ruins (levels 4–6), each certified against the original game running in DOS. The way to Level 7 stays sealed until it passes.
New since 0.205.0
- Levels 4–6: the dwarven ruins, their encounters and companions, checked step by step against DOS: who joins and in which slot, the dwarven cleric's healing and resurrection, the dwarves' camp.
- Combat closer to the original: spells you cast hit or miss as the original rolls them; monsters cast only when they face the party within range; ice storm, trap darts and Stoneskin behave as in the original.
- Picture: the game is shown as on the original monitor (4:3) or with square pixels, with a sharp scaler that keeps every pixel crisp at any window size or display scaling. The Inventory page and party panels are drawn as the original draws them.
- Enhanced options: Area spell saves count (bug fix), Balanced Stoneskin (extended content, off by default), and a companion who replaces a member picks up that member's items.
- Saved timelines are much smaller, and older ones still load.
Full list: CHANGELOG.md.
Play: https://archawk.github.io/DeepCrawlerForge/ or download index.html and play offline. You need the DOS game files (Eye of the Beholder is in GOG's Forgotten Realms: The Archives – Collection One). This release was verified against the DOS file set in [docs/TESTED-GAME-FILES.md](https://github.com/Archawk/DeepCrawlerForge
DeepCrawlerForge-Dev95SK-Candidate208-Public-Repo.zip
/blob/main/docs/TESTED-GAME-FILES.md); other copies are expected to work.
Checks: clean audit (no game data, no byte-identical files), provenance audit passed, public build smoke-tested. Checksums in SHA256SUMS.
Bugs: use the issue template (the release and buildId from BUILD-INFO.json, browser, mode, an exported timeline if you can). Please never attach game files.
GPL-3.0-or-later. Unofficial, non-commercial fan project; not affiliated with any rights holder.