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anyCreature 1.2.0
First public release.
- Stage cards for MID (part identity) and HIGH (colour under four norms, three
animations: idle / move / attack), and a delivery card that asks before sharing. - Per-vertex ambient occlusion baked into the file at compile time.
- Angle-weighted vertex normals with a smoothing angle; faceted bodies are blocked,
faceted parts are allowed. - Spec-level shading: one gradient and one noise field over the whole body.
- Checks: attack reach, declared touches between chains, part interpenetration.
- Public bone naming, one primitive per material, and the harness version stamped
into every file.
Full notes: CHANGELOG.md