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WandererZ v2.1.0 - Tiered Integration

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@Atlasroar Atlasroar released this 03 Oct 16:09
· 16 commits to 1.20 since this release
4d2ef39

2.1.0

Added:

  • Integrated Tiered directly into WandererZ (random item rarity tiers with bonus attributes, anvil reforging, Smithing-skill/Luck-weighted reroll odds, tooltip tier borders), no separate download required anymore
  • Added a fourth mod menu button to choose the Tiered config screen
  • Added /tiered tier and /tiered untier commands
  • Added a "Tiered datapacks" section to the Datapack Creation developer wiki page, plus new Player/Developer Tiered wiki pages

Changed:

  • Tiered's Smithing-skill-weighted reforge bonus now always uses WandererZ player skills instead of the optional compatibility path
  • Bumped Fabric Loom and added the maven.willbl.dev Maven repository (required to resolve the AutoTag dependency)

Dependencies:

  • Added a required separate dependency on AutoTag
  • Bundled Reach Entity Attributes directly into the jar (no separate install needed)
  • Added optional soft-compat with EasyAnvils and TooltipFix

Added:

  • Renamed the project to WandererZ (formerly LevelZ) — new title branding, with Jobs and RPG Difficulty still fully integrated
  • New player-facing and developer wiki documentation reflecting the WandererZ branding
  • Added a dedicated "Datapack Creation" developer wiki page covering core, Jobs, and RPG Difficulty datapacks (moved out of the README)

Changed:

  • Breaking: mod ID changed from levelz to wandererz — the jar filename, Java package (net.levelz → net.wandererz), config file (levelz.json5 → wandererz.json5), and resource namespaces (assets/levelz, data/levelz → assets/wandererz, data/wandererz) all changed accordingly
  • Existing worlds/datapacks referencing the levelz namespace must be updated to wandererz (see the wiki's Datapack Creation page)
  • Simplified the README to a features overview; detailed datapack creation docs moved to the wiki

1.6.0

Added:

  • Integrated RpgDifficulty directly into LevelZ (distance/time/height based mob strengthening, boss scaling, special zombies, extra XP/loot), no separate download required anymore
  • RpgDifficulty's mob difficulty scaling now always uses LevelZ player levels instead of the optional compatibility path
  • Added a third mod menu button to choose the RPG Difficulty config screen

Changed:

  • Bumped Fabric Loader and Fabric API to newer compatible versions
  • Bumped Fabric Loom and the Gradle wrapper to versions compatible with RpgDifficulty's dependencies

1.5.0

Added:

  • Integrated JobsAddon directly into LevelZ (Miner, Farmer, Lumberjack, Fisher, Builder, Brewer, Smither and Warrior jobs), no separate download required anymore
  • Added a mod menu screen to choose between the LevelZ and Jobs config screens

Changed:

  • Bumped Fabric Loader, Fabric API and Cloth Config to newer compatible versions