Remove Failing Multiplayer Test [SYNTH-249] - #1416
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AlexD717
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Jul 16, 2026
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If we still want to test this, you could add a flag to only run it during Github CI (since that doesn't have a firewall), but since we already know that multiplayer doesn't work and are deleting it, I don't think this is particularly important.
PepperLola
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BrandonPacewic
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* 'dev' of github.com:Autodesk/synthesis: (140 commits) docs: merged duplicate doc that referenced solved issue fix: properly dispose of robot bounding meshes docs: remove stale reference docs: remove stale reference Remove Failing Multiplayer Test `[SYNTH-249]` (#1416) chore: turn off debug bounding boxes docs: update refcounted semantics for `PhysicsMaterial` objects fix: spawning new robots doesn't move the old ones' bounding boxes fix: oriented boxes are positioned correctly initially Add full asset loading tests `[SYNTH-242]` (#1413) chore: style chore: add conditional warning chore: de-clutter warnings chore: remove unused imports fix(mira tests): add mocks of newly used functions feat: add Accel to AHRS and velocity to Accel fix: make AHRS angles match real ones from javadoc flake: disable playwright setup (#1400) hotfix: update remaining old jolt references (#1414) fix: handle that error in a better way ...
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Task
SYNTH-249
Symptom
Right now, one of the multiplayer tests tries to test two clients actually connecting. This will time-out on Autodesk WiFi because of the firewall, so it isn't really a very helpful test.
Solution
Remove the test. I'm open to other suggestions though!
Verification
Everything still builds, tests still pass
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