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Config Options
AverageAnime edited this page Sep 28, 2026
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If you are updating to a version with new config defaults, you will need to regenerate the list, or add the new entries manually.
Format: addon_id
- Choose which addons contribute their content. The list holds the enabled ids, so delete to disable.
- Every installed addon is named in the log on startup.
- An addon shapes the defaults a config is written with. A value already in your toml wins, so turning an addon on or off changes an existing config only once you reset the lists it contributes to.
[addons]
addons_enabled = [""]Format: name, name|slopeFindDistance|levelDecreasePerBlock, or name|slopeFindDistance|levelDecreasePerBlock|density|viscosity|tickRate
Note: Custom fluids will require new texture files.
- Register molten metals under the
createmetalwork:namespace using thefluidlist. -
namebecomes the fluid's registry ID:createmetalwork:<name>. Each line registers the fluid and bucket item. - Omitted fields fall back to their defaults: slope
4, level2, density8000, viscosity70, tick rate15.
Note: Changes require a game restart.
[blocks]
fluid = [
"molten_iron|4|2|7800|70|15",
"molten_aluminum|4|1|2700|60|11",
"molten_mythril"
]Format: name, or name|maxStack
Note: Custom items will require new model/texture files.
- Register items under the
createmetalwork:namespace using theitemlist. -
namebecomes the item's registry ID:createmetalwork:<name>. -
maxStackdefaults to64and must be between1and64.
Note: Changes require a game restart.
[items]
item = [
"andesite_dust",
"crushed_netherite_scrap",
"my_alloy_dust|16"
]Format: <entry>@<clause>, chainable as <entry>@<clause>@<clause>
- Every line in
fluidanditemmay end with a clause which decides whether it registers. - The clause goes at the very end of the line, after any
|fields.
Note: Changes require a game restart.
| Clause | Meaning |
|---|---|
@absent:<modids> |
Skip registration if any of them is installed. |
@mod:<modids> |
Only register when all of them are installed. |
@any:<modids> |
Several mods could supply it, and one is enough to register. |
@always |
Register unconditionally. |
[blocks]
fluid = [
"molten_iron|4|2|7800|70|15@absent:alltheores,createmetallurgy",
"molten_uranium|4|2|19100|80|18@absent:alltheores@mod:mekanism"
]
[items]
item = [
"crushed_raw_mythril@any:mythicmetals,create_dd",
"crushed_raw_tungsten@any:createmetallurgy,northstar@absent:northstar"
]-
expanded_basin_fluids: Give Create's basin 4 fluid slots on each side instead of 2, allowing mixing recipes to call for more than two fluids and produce more than two (default:
true). Disabling discards any extra fluid, input or output.- Input and output are raised along with the recipe caps. Each slot still holds 1000 mB.
[compat.create]
expanded_basin_fluids = true