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Processing Guide
AverageAnime edited this page Sep 28, 2026
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| Mod | Routes |
|---|---|
| Create: Metallurgy | Melting, bulk melting, alloying, casting in basin, casting in table |
| Create: Big Cannons | Melting |
| Create: The Factory Must Grow | Industrial blasting, vat smelting + alloying, casting |
| Route | Milling / Crushing | Compacting, lava | Compacting, heated |
|---|---|---|---|
| Industrial blasting, 20 ticks | 1x | 2x | 3x |
| Melted in a heated mixer, 100 ticks | 1x | 2x | 3x |
| Milled to dust, washed, melted | 1.25x | 2.5x | 3.75x |
| Milled to dust, washed, vat-smelted | 2.5x | 5x | 7.5x |
Molten metal poured into water solidifies into a metal block. Any molten_<metal> fluid in the game is picked up, and its target is whichever c:storage_blocks/<metal> block is actually installed. Resolved once, when block tags first load, so changes to c:storage_blocks/* mid-session requires a restart.
- Where several mods supply the same metal, the order is: Create, AllTheOres, Create Metallurgy, Create: Ironworks, Create Big Cannons, Northstar, Mythic Metals, TFMG, then anything else.
Note: A source block is 1000 mB and the storage block it leaves behind is worth 810 mB, so pour into water for the convenience, not for the yield.